Thursday, April 23, 2009

Game Report - Napoleonic Tournament Campaign

My first game in the Napoleonic Tournament Campaign we are running at the Northern Conspiracy was against Andrew S. and his Russian horde. I am playing with a later French allied army composed of Polish and Italian troops. I have two quality line infantry divisions and one regular infantry division and a conscript line infantry division. I also have one light cavalry division and one heavy cavalry division. My corps and army commands have artillery support and the army commander has an independent cavalry brigade.
Our game was set up using an interesting book that I have with 100 tournament game maps in it. You roll two ten-sided die and refer to the book for the set up. It includes hills, rivers, roads, swamps, fields, basically everything you could think of for terrain.
Our terrain ended up being pretty simple. Two hills and a large forest on my left, a swamp in the left center of the table and one smaller hill on my right. The center and right center of the table were pretty flat and open. This picture shows the initial deployment of our armies on the table.



Andrew and I drew basically the same card with most of our forces leaving the battlefield on turn 1 and coming back on the table as returning detachments. My troops returned sooner and I began to move across the board towards Andrew's LOC. Andrew designed his army to be strong defensively and he immediately picked a strong position anchored on the swamp, which he knew I couldn't cross. With skirmishers and dedicated guns on every stand he had quite a strong position once he went stationary. This picture shows the battle evolving around turn 3.



I attempted to set my light cavalry division on a flank attack around my left, his right. The division actually got into a position where it could attack one of his two cavalry divisions. Here is the one moment of glory for the Polish forces on this day as two cavalry brigades and a horse gun take on the mounted Russian hordes!



Much to Andrew's credit he didn't throw any dice at me as he repeatedly missed the heroic 2nd Light Horse Brigade (shown here).



I think we counted something in excess of 25 die rolls which all missed. I managed to exhaust the cavalry division, however, he had reserves coming onto the board just as I broke through and he stabilized the situation. My own cavalry division became exhausted and retired to the hill on my left to wait out the rest of the battle.



Finally, I realized that I had to try and get around a flank - so I tried both at the same time! Here is my Italian division trying to get through the forest and into his right flank. They would not succeed!



Andrew deftly countered each of my maneuvers using his interior lines and continued to set a very strong defensive line every time I moved. Notice the defensive front already forming even before the Italians can get through the woods in the picture above. At turn 10 we decided to conclude the battle and count up victory points. Andrew won the game by one point.
Hats off to my valiant opponent. He learned from the last two games of V&B that we played. He protected his flanks and set up a strong defense to try and entice me in. I couldn't maneuver him out of position and I didn't want to get into a situation where my troops were out of position either.
Once we concluded the battle for the tournament we continued with a few moves and I decided to throw in a couple of attacks to see how I could do against his line. Given his stationary status, and the significant number of heavy gun stands that he has, my attacks were predictably non-starters. I lost several strength points and he was in a great position to conduct a counter attack at the end.
Lessons learned include the following:
1. Don't attack a stationary enemy who has dedicated guns and skirmishers. Too many defensive dice to take on. One must maneuver to a point of strength and put in an overwhelming attack.
2. Cavalry do not stand a chance against any kind of formed infantry if there are dedicated guns and skirmishers. Too many dice to fight as the cavalry cannot take any amount of punishment due to their low exhaustion levels.
3. Don't wait too long to put in your assault, especially if there is difficult terrain to cross to get into the attack.
I should have decided to attack from the very beginning and then gone for it. If I had infantry support for the cavalry flanking maneuver (or vice-versa) than my assault would have been much more successful. Hindsight, as always, is 20/20. Hope you enjoy the pictures as much as I am enjoying the campaign.

Monday, April 13, 2009

Hosted a Quatre Bras Game

I hosted a Volley & Bayonet game recreating the Battle of Quatre Bras 1815. As you may or may not know this was one of several small battles preceding the Battle of Waterloo. Armies were the Anglo-Allies under the Duke of Wellington against the Left Wing of the French Armee du Nord under Marshal Ney.

The scenario was very balanced and played very well for the four players involved. The French got off to a rocky start with a single stand of Dutch skirmishers defeating two massed stands of French in melee. This exhausted a French division when they routed off the board and were removed from play!

The French recovered sufficiently to resume the advance, however, by the time they got into a general assault the Allied line was too strong and the French never managed to get to threaten the crossroads.

The armies I have painted look great on the table and I am really glad that I have put together this scenario. I look forward to running the game again soon so we can see if a better first turn or two can make any difference for the French in the long run.

I think some photos were taken of the game so I will try to get copies to post here at the blog so you can see them.

First Campaign Games in the Book

The first several games of our Volley & Bayonet "Tournament Campaign" are in the book. So far we have had a good mix of results and the rest of the tournament should prove very interesting as different armies face off. In my first game against Andrew Simpson's Russian army we maneuvered all across the board but didn't do much fighting as each of us was reluctant to make the first charge. Our battle ended up as a tie.

One thing the tournament has done is generate lively debate about different facets of the rules. One of the major issues has been the impact of dedicated guns and reinforcing skirmishers on combat. All combat is significantly more deadly than it was in the past making the Napoleonic game just as bloody as the the later 19th century combat. Another major change is the different rules regarding infantry voluntarily moving into musket range of cavalry. Infantry now can move into range of a cavalry stand and blast away. If the cavalry survives the infantry still has an advantage in melee, even when it is not stationary. I will post more when I have a chance on the battle results.

Sunday, March 8, 2009

The War Begins!

The Napoleonic Campaign Tournament using the Volley & Bayonet Road to Glory game system has started in our club. We have six Coalition players competing against five French and French Allied players. We will take the next two to three weeks to play the first round games. As the games are played, I will post battle reports here.

Wednesday, March 4, 2009

New Airborne Warrior!


As you can see from the set up of my site, I just returned from Fort Benning, Georgia, home of the US Army Airborne School. It was a homecoming for me as I went through the training back in 1988. The reason I went back was to attend my son's graduation from the school! What a proud moment it was to pin his wings on and welcome him into the brotherhood of the airborne trooper. Here is a photo on Marc in his ACU's with the coveted red beret on his head and jump wings on his chest!

The New Campaign

It just seems like all of my campaign ideas have fizzled, however, there is a new one starting and it looks like it will happen!

We have 10 or 11 guys at the Northern Conspiracy who are participating in a Napoleonic Campaign using the relatively new Volley & Bayonet "Road to Glory" rule set. We have 5 French players on a "team" and 6 Allied players on the other "team". Each player will play a full V&B game against each of the opposing team players. Points will be earned in each game and added to the team total. Team with the highest number of points at the end of the campaign will be the "VICTORS".

We are almost set to start the gaming. I will be posting results and comments here as well as on our club website.

Maybe if this campaign goes over well we can get guys interested in giving the Ware of 1812 a try!

Sunday, November 16, 2008

The 2nd US Dragoons


The 2nd Dragoons are currently the longest continuously serving regiment in the US Army. In March of 1814 the 1st Light Dragoons and the 2nd Light Dragoons were combined into the Regiment of Light Dragoons with eight companies. During the War of 1812 rarely more than 200 dragoons served in one place at one time. Both mounted and dismounted dragoons are represented in my army and are shown here. The dragoons are shown in the 1812 regulation uniform in all blue. The uniform was pretty much the same cut as the 1810 pattern uniform, however, the red collar and cuffs were replaced by blue. The headgear changed the most with the high front piece and leopard skin turnban were gone. The black comb was reinforced by metal and held a white horsehair crest. There was a white over blue plume on the left side of the helmet. Note that the dismounted troopers carry their carbines at the ready and still have their high topped cavalry boots and sabers. These figures are all from the Foundry 1812 Range.