Sunday, December 22, 2024

Blood Red Skies

 Blood Red Skies is an excellent set of rules for WWII Aerial Combat. I have always loved the game system with one exception - the movement system is a big challenge particularly for a new player. I have addressed what I consider to be a potentially fatal drawback by adapting the rules to a hex based movement system. 

Here is a pic of a game in progress using the hexes:


I make a one to one relationship of inches to hexes so I do not have to change the rules in any way. Even though the hexes are 1.25” each, the rules are unaffected. I have models face a hex side and make a 45-degree turn as on hex side and 180-degree turns as three hex sides. I also have developed a template to show when an aircraft is ‘tailing’ an opponent and when the shooter is in range to fire and when in short range. 

We played several games of BRS as part of a recent Northern Conspiracy club game day. The game day was a combination of land (Blitzkreig Commander Rules), sea (General Quarters Rules) and BRS for air combat to recreate a fictitious Italian and German invasion of Malta in 1942. This campaign gave me an opportunity to paint some really interesting aircraft and paint schemes. Here are some photos of planes I painted for the game day:









These aircraft are a combination of Warlord resin, 3d prints and Warlord plastics. All of the decals are from Miscellaneous Miniatures. 

The day went well with three BRS games.  The Axis definitely had the better of the games through out the day. There were some interesting scenarios being generated by the pre-game campaign play. I do not have access to game photos on my current device, so I will have to do another post for game narratives/recaps. I think the hex system worked really well and I look forward to more games in 2025. 

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