Showing posts with label French WWII. Show all posts
Showing posts with label French WWII. Show all posts

Sunday, January 26, 2025

Operation Torch - Angels 20/Bandits High Game Night

 I recently ran a game at our club game night. The scenario pits American Wildcats escorting Dauntlesses dive bombers flying in to support the upcoming American invasion by attacking Vichy gun positions and an airfield. Here at game night we had three Americans facing off against two French players. The French divided the forces into a squadron of three MS406’s and another of two D520’s. The American players divided their forces into a group of one Wildcat and two groups of a Wildcats and a Dauntless. The game proceeded well.  There were two new players and three veterans. We have great gamers in our club and within two turns the players had the rules down and were running the game themselves. 

The Wildcats are a really tough aircraft in this rules set and I tried to balance the forces by giving the French some positive pilot skills. The American players did a good job for the most part of holding the Vichy fighters off the Dauntlesses, but as one of the American players lined up a gun position for a bomb run and a Vichy D520 forced him to abort with a hit. The other Dauntless managed to hit and destroy the other gun position.

The Wildcats eventually shot down both D520’s and one of the MS406’s. One of the Wildcats ended the games crippled. This was definitely an American victory.  We did learn a lot by playing through the scenario. I’m preparing another D520 and will go with a French force of Three D520’s and two MS406’s in the next game. With the pilot skills, this should be a much more balanced force. 

Here are some photos of the game:

The furball forms as squadrons come together. 

A Wildcat takes on an MS406 at close range. 

I like the game mat. It is really for the Pacific, but works for my fictional scenario off the coast of N. Africa.

A crippled D520 tries to engage a Dauntless.

A Wildcat destroys a D520 with a vital hit roll.

My thanks to Gordon and Phil (Vichy players) and Kevin, Ralph and Michael (American players). This was a great game and I look forward to the next one at the Mayhem gaming convention in April. 

Wednesday, March 6, 2019

Naval Gaming on the Cruel Seas

Here are some pics of forces I am painting up for the new Game - Cruel Seas.  It is a 1/300 scale naval game that I recently started playing.  I am painting up two forces right now - a German Kriegsmarine Force and a British (Free French) Flotilla Force.  I have continued my Free French WWII theme into this game system as I can be the add on to the many different British forces that people are painting up.

Enjoy these pics while I finish painting the larger boats and get some action photos of a game soon.

The Vosper MkII's in foreground, MkI's in the background.

Decals from MiscMini 1/300 range and Flames of War 15mm French Armor sets will help with identifying boats during a game. 

Close up of a Vosper MkII.

British Dog Boats to give my force some punch!  I have some other really cool models on the painting table that will add an even heavier punch!  I will have photos soon!

The Fleet Air Arm is also well represented in my force.  Decals also from the excellent MiscMini 1/300 MTB decal sheet! I think this is one of my favorite paint jobs of the year so far.

I have made a pretty good dent in the 'too paint pile' for Cruel Seas.  I am currently working on larger ships like the Armed Trawlers and Minesweepers.  I will get pics up as soon as I can.

Thursday, October 4, 2018

Bolt Action Campaign Started!

Last week I had a chance to play in the first round of the Adler Hobby WWII Campaign.  This campaign is being played with forces from the new Western Desert campaign book.  We are using the Road to Victory campaign system with variable units.  You can find a copy of the system book here.

In this campaign I am using my French forces (Foreign Legion, Senegalese, and vehicles) as the new Western Desert campaign book has formalized these forces.  I have also started painting figures from the new British 8th Army box.  These will be troops from the North African Infantry units in the 1st Free French Brigade.  I am using these figures with British helmets, French Adrian helmets and wool comforter caps for headgear in this unit.  I only took a couple of photos during the game, but here they are:

The Foreign Legion squad seizes a building!  They were taxied into combat aboard the Laffly truck in the photo.

A Senegalese squad also seizes a building.  Just so happens to be the same building complex the DAK commander was occupying.  It ended up being a very bad day for the DAK commander!

The Senegalese squad and a North African squad push the attack around the building complex that made up a major part of the terrain on our board.


In this system you build two squads of regular infantry of no more than 110 points each.  These are commanded by a regular 2LT with two soldiers.  The French also get a light howitzer as their national based unit.  This is your base force for the campaign.  In addition to the base force, you roll on tables to determine two additional units to add to your force.

For this round I had the two squads of infantry; the command element; a 75mm gun and spotter; an inexperienced infantry squad of Senegalese Tirallieurs; and a veteran infantry squad of Foreign Legionnaires.  I also rolled for two transports/tows which I used to carry the FFL and to tow the howitzer.

The first game went pretty well for my troops.  I ended up with a close victory against a well commanded DAK army run by my friend Patrick.  After the game we rolled to determine the results of the units damaged or destroyed during the game and to find out what two new units would be added to our force.  I ended up permanently losing one of my transports.  I also improved the morale of my officer to Veteran and one of my regular base infantry squads to Veteran.  Then I added a second Veteran infantry squad.  The best roll, however, was when I added an SPAA vehicle to my force!  I will now have a quad HMG on a truck added to the army!  Should be interesting to see how effective this unit is against infantry.

I am going to use the Rubicon Russian Quad HMG on a truck mount.  I know they are Maxim HMG's on the Rubicon model and the French used the naval mount from their ships on trucks in the desert, but I am going to bend history a little bit.  I will provide photos as soon as the models are built and painted.

I will provide another game report as soon as I can get back to the campaign.  Vive la France!


Saturday, June 16, 2018

Game Night at Adler Hobby

I had a great game night yesterday at Adler Hobby.  I played in a great Bolt Action Game with Russ Vickery.

The game was 1250 points pitting a late war French force against strong German force from the Hermann Goering Panzer Division.

We used the Demolition Scenario from the Main BA rule book.  Russ played the French and I played the Germans.  We each had our objectives set in hard cover terrain within 4" of our respective table edges.

THE ARMIES
The French Army is a force that I have been working on for awhile.  This is a late-war army which can be found in the Battle of Bulge theatre book.  The army has two regular infantry squads, a Veteran 1LT, a veteran Goumier squad, a veteran Brigade de Choc (para-commando types), a veteran Jeep with MMG, a regular bazooka team, a veteran Sniper team, a veteran MMG team, a regular Light Howitzer and a 3/4-ton Dodge truck as a tow vehicle and capped off with a regular M4 Sherman.  Overall command is a veteran Captain.  I use US Infantry for the French regulars and the Bazooka team.  I have Goumiers from Artizan Designs, and I use the new plastic American Airborne to represent the 1er Regiment de Chassuers Parachutiste (1 RCP) for the Brigade de Choc squad.  The artillerist are the American 75mm Pack Howitzer with US Crew.  The Jeep is a Rubicon model with Old Glory crew painted as the paratroopers.

On the German side I use Old Glory (Westwind) for the majority of my forces.  I have two squads of regular grenadiers, a veteran Kubelwagon with MMG, a veteran Marder III, an regular Sdkfz 251/1 half-track, two veteran MMG teams, a regular Medium Mortar, a veteran 20mm light anti-aircraft gun, a veteran Pioneer squad with Flamethrower and LMG teams, a veteran Sniper team, and a regular Goliath Team. Command is provided by a veteran Oberluentnant (1LT) and veteran Hauptmann (CPT) The pioneers and Goliath team are primarily Warlord plastics with a couple of metal figures in the mix.  The 20mm AA gun is a kit from Ace Models with crew from the extensive Victory Force line of WW2 figures.

THE BATTLE
We were playing the Demolition scenario and that makes you try to both take the offensive and capture the enemy HQ while defending your own HQ.  We both placed our HQ well back and set up our forces to protect.

Here is the game table.  Russ set up on the left and I set up on the right table edge.  Russ' HQ was behind the hard cover ruins at the middle left.  I set up my HQ in the ruins behind the destroyed building middle right of the picture.  The Sherman would move down the road in the middle of the picture with impunity thanks to my terrible dice rolling!

Russ played an excellent game and with the luck of the dice got to place his Sherman last during deployment so he could see where my Marder set up.  He of course placed the Sherman on the opposite side of the table. on the road in the middle of the table photo above.  The Sherman would move with impunity down the road due to terrible dice rolling (one of the German grenadiers was heard to exclaim, "Herr Hauptmann, there is something wrong with our anti-tank weapons today!").
In succession, the Goliath team, the Marder and two Panzerfausts either were destroyed by fire or missed the Sherman - or both!  He basically drove the Sherman down the road and right up to my HQ.  Totally fearless, totally crazy and TOTALLY EFFECTIVE!

Meanwhile the Kubelwagen was making an end run on the other flank aided by fire support from the Pioneer squad and the Hauptmann command squad.   Destroying any Frenchman who got in the way, the Kubelwagon managed to get to the objective and with the German commander covering the flank from those who would cause harm - we managed to secure the draw.

Overall the game was vicious from the start and included very effective flamethrower shots, close combat that went very well for the French as the attacked, but also went very poorly for them as the HG Grenadiers gave as much as the got.  Russ did a great job pounding away with the howitzer almost causing one of my grenadier squads to break and run for it.  The combat also included some very effective longer range shots from my AA gun on a dominating hill.  Neither one of our sniper teams could hit anything.  The German MMG teams chewed up several of his units before they could get within range to threaten my HQ.


One of the regular Grenadier squads from the HG Panzer Division!

The Marder overmatching the German defenses.  The Sherman would come down the left side of the picture and although I did get turned towards hime and fired off a round, it bounced and he killed me as soon as he got the chance!

The German pioneer squad and Kubelwagon.  They would play a key role in capturing the German HQ.

One of my Grenadier squads holds off the French Goumier squad in close combat.  My guys ended up winning and routing the Goumiers as they couldn't kill any Germans!  Only killed one of them, but that was all I needed.
The German pioneers take on another French Squad after destroying the French Marquis squad.  Note the flamethrower in the lead!  This is the first time that I have use a flamethrower in a BA game.

The Sherman makes quick work of the half-track, the mortar squad and he starts to take on the  LT.

A grenadier squad also gets between the Sherman and my HQ.

Doesn't make a bit of a difference!  I passed my morale test, but that only means that we get out of the way and he reaches the objective!

On the other side of the table, my Kubelwagon captures the French HQ!  The game is a draw!

Another view of my guys on the objective.  Kubelwagon and the Hauptmann squad.

Overall I have to say that this was a super fun game!  There were great dice rolls on both sides - a terrible dice rolls on both sides!  We had a very good Chinese Food dinner at half-time.  The company and social interaction was excellent!  Best night of gaming I have had in a long time.

Tuesday, March 20, 2018

Bolt Action Gaming So Far This Year

I know I have been off the blog for the past several months but there have been big changes in my personal life and the annual challenges of a new fiscal year.  But now waters are calmer and I have been spending some time at the gaming table.  We have been involved in an Escalation League at our local Hobby Shop - Alder Hobby's Gaming Cafe.  We are only at the first level of the league but we are having a ton of fun!

My French force fighting against the hated Boche somewhere in France, 1944.  The recon jeep in the middle of the photo tried to secure the objective but ended up dying.  I ended up losing this game in a near run thing.

Another view of the battle.  One of my squads advances on the Germans but cannot overcome the firepower. 

So far I'm having a good time in the league.  I am looking forward to moving to the 1000 point level as both of my lists have some pretty interesting additions with the extra points!  Plus I found a really interesting option that I had not known about that is going to throw an interesting curveball for my opponents moving forward.

Sunday, June 11, 2017

Big Anzio Bolt Action Game

Yesterday, I had an opportunity to participate in a 10-player Bolt Action Game at Adler Hobby.  We we playing a stylized Anzio scenario with five Allied players defending the beachhead against an attack from five Axis players.  Gordon set the scenario in the historical context of the start of the German offensive of Operation Fischfang. This would mean tired Allied units facing strong German units including armor and heavy artillery.  The saving grace for the Allies would be strong artillery units on the beach and a preparatory bombardment called in by a British Forward Observer.  Many of the Allied units would begin the game dug-in giving them the 'Down' modifier while still allowing them to shoot.  The plethora of flamethrower (both vehicle and man pack) in the Axis army would negate most of the benefits of the foxholes, but it would help against other weapons.  Each army was a 750 point base with available extra points/units from the campaign capped at 1000 points.

Here is the excellent beach side of the board set-up by Gordon at Adler Hobby:


The Allies are on the left and the Germans would advance from the right.  The next photo shows the Axis portion of the board.  Each Allied unit began the game with one pin marker to represent the hard fighting they had already done prior to the start of the German offensive.


The Axis side of the board including their initially deployment units.

The Germans would push very hard on both flanks and straight down the road in the center of the photo above.  My forces (Fench CEF) along with a British force would face the center and the German halftracks on the right of the photo above.

The British/French flank of the battlefield with the initial deployment of Axis players.

Bold first and second turn moves by Axis forces (flame tanks) in the center.  The tanks would include riders who as Veterans wearing body armor, would stand around the brown building for almost the entire game.  They caused some significant damage.

British and French forces on the Allied Right Flank.  The German halftracks on the right of the photo would get nearly to the water's edge, destroying many allied units on the way.  But the British troops would give good amount of themselves as would the French in front of them.

The battle proceeded through the first six turns and the Allies were hard pressed with only a few squads and one Sherman tank left on the beach.  The Axis forces were closing in for the kill!

Then the miraculous happened.  All of the Axis units within range of Allied troops on the beach fired during Turn 7.  It came down to one German command squad firing at the remnants of the last French squad.  Only one rifle was left to shoot and the die was cast.  IT CAME UP A "1"!!!  The French survived!  It was just barely an Allied victory!


The two remaining infantrymen from an Algerian Tirailleurs squad who, along with a lone American Sherman tank would secure the beachhead for the Allies. 
This was one of the best games I have played in for a long time.  My hat is off to my Allied co-players and all of our Axis opponents.

At the end of the game Gordon had some really cool awards and raffle prizes.

Sunday, April 9, 2017

First Italian Campaign BA Game

Had a chance to travel to Aldernest Cafe and play a the first Bolt Action game in the Italian Campaign that store owner Gordon is hosting.  I had a really great time playing with Eric as our Romanian (Eric) and FFL (mine) Armies squared off.  We rolled for the scenario and got "Envelopment".  Eric ended up being the defender and I took on the role of attacker.  Eric's army is really well painted and he has done an amazing job of converting a range of figures into a really excellent army.

Here are some pictures of my forces in the game as it progressed:

A French Foreign Legion Infantry Squad advance on the enemy!

Fire Support being provided by the 62nd African Artillery Regiment.  Note the spotter in the upper floor balcony.  The gun provided very effective fire support for the infantry, taking out a Romanian Light Howitzer.

French Stuart and Medium MG advancing in the center of the French position.

A French Infantry squad passing a burning Romanian R-35 Light Tank,  The Renault survived three turns of shots from Bazookas, Stuart main gun shots and even a close assault by the before mentioned infantry squad armed with anti-tank grenades!

The Stuart prepares to cross the open area of a rail road ben.  Most of the game there was a Romanian AT gun on the rail line at the top of the photo in Ambush.  A very good position, but once it was given up and the gun moved, it opened up the middle of the board.

The game was pretty one-sided.  The dice gods really favored me and I was able to destroy several units including an infantry squad, a tank and two guns.  I was also able to get two of my squads off board or within a foot of his side of the board.

As a part of the campaign I was able to gather another useful terrain piece which will allow me to add 30 more points to my army in each game.  Overall it was a very good result for the Allies.

Eric is new to Bolt Action and I haven't played in a while.  But we muddled through the rules and we both learned things.  For me, I think that I will need to have two different available army lists so I can play one as the attacker and the other as the defender.  This game could have gone very badly if there were enemy units in slightly different positions or if the dice had gone just a little bit his way.

Saturday, December 31, 2016

End of Year Game!

Today I had a chance to play "Iron Cross" for the first time.  I went to the Adler Hobby Game Cafe and got together with Gordon and our friend AJ for an initiation game.  As we were starting - in walked Bob O.!  He ended up joining us for a couple of turns learning the game along with me.  Bob and I decided to play on the same side reasoning that if AJ and Gordon beat us it would be the expected and if we won, it was because of our total mastery of wargaming in general!  Well, at the end of the game Bob and I had not shown our total mastery of wargaming to say the least.  We couldn't even blame it on the Dice Gods as there were very good and very poor rolls on both sides.  AJ and Gordon just used their army better than we did and in the end my French forces fell back in disarray.  Sort of just like the real Italian Campaign.

The game is very simple with only about 15-20 pages of rules including OB's.  A turn consists of each side playing a number of initiative chits with one per maneuver unit (half squad or vehicle) and then two or more for the unit commander.  Once all initiative chits are played the turn is over and the chits are collected up and a new turn starts.

The scenario today was four half squads of infantry, one light tank/recon, one medium tank, one SP ATG, one regular ATG, an MMG team, and a command team, one flamethrower team and one mortar team.  So each side started with 14 command chits.

The game is pretty simple in design but it really puts players in the role of a commander as the management of command chits is so integral to the success of your force.  Do we play more or less chits before passing to the other side?  Do you spend chits to take an opportunity fire shot and prevent an enemy unit from doing something?  Do you pass the initiative to the other side to make them spend at least one chit because they only have a limited number left?  The number of choices to make and the relative advantages and disadvantages of each possibility make it a very interesting game.

This was only the first game, and we have a long way to go before it is our favorite for WWII but the system definitely has some merit and I am looking forward to playing the next game!

Here are some photos of my brave RMLE (Regiment de Marche Legion Etranger) soldiers as they conducted their first operation under the Iron Cross rules.  I have provided comments to each of the photos.

An infantry section and flamethrower team move up the right flank.

In the center the commander leads the AT guns, an infantry section and the MMG team into the attack!

Two infantry squads move up the left flank with a medium tank in support (Grant standing in as a Sherman).

The view in the other direction of the center force with the Stuart Light tank covering the road. The yellow chit is a command chit.  The Free French marker is a "morale" marker recording the number of current hits on the unit/vehicle.

The Lee/Sherman is knocked out and its destruction has put a morale hit on the adjacent infantry section.



Sunday, December 25, 2016

BA Initiation of the Mid/Late War French

I played in a Bolt Action pick-up game at Adler's Gaming Cafe.  It was the initial battle for my mid/late war French Expeditionary Corps troops.  I wish I had picked a different night and a different opponent to debut the troops against.  I played against Don's "Dirty Germans" and his Falschirmjager made easy work of my troops as I tried to advance into the teeth of his veterans with multiple LMG's, MMG's and a horrifically effective Stug III!

Lessons learned - 1.  Don't bring light vehicles to an infantry urban fight; 2.  Don't hesitate in the face of really good troops - if you are going to die, do it with dignity on the attack!; 3.  At least try to roll one die that kills something during the evening!; 4.  Snipers SUCK!

I didn't take many pics as my troops were not on the board long enough to do anything!  Here are the couple I did take.  I was too busy getting my butt handed to me!

My troops try to fight through to the factory.  In the foreground is a recon jeep.  Mid photo is the 75mm SP ATG  and mortar crew.  The MMG was in the bomb crater but they fell victim to a German sniper during the first turn of the game.  Upper photo is the command group, bazooka team and infantry squad trying to take a covered route to the factory.  It would keep them safe for only a couple of turns.

A close up of the halftrack AT gun and the mortar team.

Overall it was a fun game.  Just wish that I had acquitted myself better as commander.  I look forward to getting another chance with them!


Sunday, November 20, 2016

French Expeditionary Corps - Italy 1943-1944

I completed my early war (1940-1942) French forces for Northern Africa.  I wanted to expand my Bolt Action Collection and decided that I would continue the French theme.  I have completed most of the vehicles for the force and I painted up the first couple of infantry squads and supports.  Here are the first photos of the force.  These are primarily French Foreign Legion troops which represent infantry from the Regiment de Marche Legion Etranger (RMLE) and Recon units from the 1ere Regiment Etranger Cavalrie (1 REC).

Here are the photos with explanation for each.  First the infantry of the RMLE:

Infantry squad of French Foreign Legion infantry in uniforms supplied by the United States.  The French were fond of wearing Adrian helmets or French tri-colors on US helmets.  It is said that they wanted to make sure that the Germans knew that they were facing French forces.

Another view of the French infantry.  The Foreign Legion usually kept their 'Kepi Blancs' for parades, but I decided that I wanted players on the Axis side to know that they were facing my best troops when the FFL is on the board!  All of the figures are plastic Warlord US Infantry with head conversions in metal from the Woodbine Design Company in Adrian Helmets and Kepis.

I couldn't resist putting an Adrian helmet on the bazooka man!

Here are the vehicles from the 1 REC - First the Recon elements:

A Reece Jeep with the section leader calling in a SITREP.  This is a Warlord resin vehicle crewed by figures from the Old Glory "Berlin or Bust" range.  I preferred these figures to the two man crew from Warlord with the ridiculous driver holding an M-1 carbine in a soft cap!

The Jeep not only provides the brigade commander with important intelligence reports, it also sports a Heavy Machine Gun so it can provide the platoon leader with critical firepower to help win the tactical fight.

The M3A1 Stuart Light Tank is the armored portion of the 1 REC.  The Stuart was not able to take on main battle tanks, however, it could easily handle other light tanks and armored cars.  And its three Medium Machine Guns is devastating when engaging enemy infantry.  Note that the 'White Clubs" and Roundel tactical markings is from the early war French markings sheet, but I thought they looked pretty cool so I went with them.

The tank bears the name of one of my favorite foods (Eclaire).

And here is some fire support for the Reece:



This is the M8 Scott Gun Motor Carriage (GMC).  Built on the M3A1 Stuart Light Tank, the M8 has a 75mm Light Howitzer as well as a pintle mounted Heavy Machine Gun.  This is a resin and metal model from the Old Glory "Berlin or Bust" range.  The model is on the slightly small size, but I think it is a good representation of the vehicle.


The crowded crew compartment of the M8 as the crew feverishly services the howitzer to get rounds down range.

Along with the M8 GMC, the French forces include a T-12 Halftrack GMC with a French 75mm dual purpose gun.  This vehicle provides not only Light Howitzer fire support, it also can provide medium Anti-tank gun support.  Here French gunners from the Regiment de Fusilier Marins man one of the halftrack guns.

I'm not sure that the French used this version of the M3 halftrack, but I do know that it was used by the British in Italy and the French probably had some also, so here they are.  It is just a really cool vehicle to have on the game table.  This is a Mad Bob model with crew, only change was a head swap to put on the Sailor hat on the Fusilier Marin.

Finally, here is a command vehicle for the company team:


An M3 White Scout Car set up as a recce vehicle from the 1 REC, but notice the officer in the rear of the vehicle.   This is a Warlord Games resin model with metal crew.  The heads are also from Gripping Beast WWI Adrian helmet and Zouave options.


An aerial view of the crew compartment.  Note this vehicle has an HMG and an MMG.  This makes this vehicle a potent combatant.  When it is not serving as a headquarters, this can be a troop transport for up to six troopers in the 1 REC. 


That officer in the Scout Car is not from the Foreign Legion, but what unit does he command?  Guess you will have to check back and find out when I get photos of newly painted troops up on the blog.