Showing posts with label N Conspiracy. Show all posts
Showing posts with label N Conspiracy. Show all posts

Sunday, February 16, 2025

New Units for Chocolate Box Wars

 My painting table has definitely been slanted towards CBW armies lately, especially focused on American Civil War (ACW) Union and Confederates. Here are some photos of my recent figure painting.


In CBW a command stand option in the army build is called a “Chief of Staff”.  Here is my Confederate Chief of staff. A Perry Miniatures artillery officer. I painted this myself. 

For the Union I added a dismounted cavalry unit that I can use as my Light Infantry selection or even a Rapid Fire unit given their carbines.

The other stand of Union dismounted cavalry. 

Staying on the Union cavalry theme, here is my “Uhlans” option for the Union Army. These are the 6th Pennsylvania Volunteers- also known as “Rush’s Lancers”. I have always been fascinated by this unit and CBW is the perfect chance to do them up and get them on the table!


I hope you like these units. I now have three complete armies for CBW - Union, Confederate and British N. American Interventionists. I am rounding out some additional units so I can fill all of the available army building options so stay tuned for more photos in the (hopefully) near future. 


Hungarian (Or was that Romanian?) Goulash!

 Two Saturdays in a row - two CBW era games!  It has been quite a couple of game days at Ed’s house playing a new skirmish scenario from Ed M. of Ed’s Wargame Meandering’s .  We have really taken a shine to One Hour Skirmish Wargames by John Lambshead.  



This is a set of simple rules based on card draws to establish movement and “action” parameters for each figure in your force as well as combat resolution.  You can find an excellent description of the game here at Dale’s Wargames.  Ed has done his usual great job of summarizing the game into an easy to follow Quick Reference Sheet (QRS) and we have made some slight modifications to the rules as this is the Age of Rifles so weapons and troop types have a bigger impact on warfare than the author envisioned in his original rules.  While being slightly more detailed, the modifications we made do not make gameplay that much more complex.  

Over the past couple of weekends Ed and I had the first play-through of his modifications and then we added in our friend AJ of AJ’s Wargaming Blog to help with the play testing. We had a great time playing through Ed’s scenario to see if we could “break” it. We found a few places that it needed to be tweaked, but overall the game is a real challenge from either side. Even when the dice gods…. I mean the card gods go against you there is still a chance that you can pull out a win from either side. I think this is a really good indication of a solid game system. Both players should always feel like they have a chance of winning. Of course that that is also a function of good scenario design and Ed has come up with a good one in this case. 

Set on the Romanian/Hungarian border in the mid to later 1800’s, this game features a mix of light troops coming to blows over a frontier telegraph office. Ed has done a marvelous write up of one of our games with links to his play sheets and explanations and photos. 

Here are a couple of photos I took when Ed and I ran through our play test games:


I start to move forward. My forces are on the right with the telegraph building in the center left side of the photo. Ed has already dropped one of my Romanians in the forest area center of the photo. Unfortunately for Ed, he killed one of my Dourabanti Militia. His fellow militiaman would not take kindly to this.

The other militia man begins an odyssey of death and destruction which will be written about through the annuals of Romanian military history!  In this phot he is hidden under the tree by the hill where he has just despatched a Hungarian Chasseur. 

Here is the aftermath of the Dourabanti’s continued rampage. He has charged towards the telegraph office the red markers showing the gory trail of his fury. Now he is in the telegraph office with another victim and the Hungarians have one chance to evict him. 

The end of the game.  The Hungarians were unable to defeat the Dourabanti militiaman and he ended up smashing the transmission equipment and chocking up a “W” for the Romanians. 

I do not have any photos from the day AJ and I played our games. To me this is a good indicator of a fun game - we were having such a good time we forgot the photos!  Another point - the game is truly a fast play system as AJ and I were able to get in two games in one afternoon!  This system has some real potential for many different eras and scenarios. I am really looking forward to more games in the near future. Don’t forget to check out Ed’s blog and AJ’s blog - it is well worth the time. 


Sunday, January 26, 2025

Operation Torch - Angels 20/Bandits High Game Night

 I recently ran a game at our club game night. The scenario pits American Wildcats escorting Dauntlesses dive bombers flying in to support the upcoming American invasion by attacking Vichy gun positions and an airfield. Here at game night we had three Americans facing off against two French players. The French divided the forces into a squadron of three MS406’s and another of two D520’s. The American players divided their forces into a group of one Wildcat and two groups of a Wildcats and a Dauntless. The game proceeded well.  There were two new players and three veterans. We have great gamers in our club and within two turns the players had the rules down and were running the game themselves. 

The Wildcats are a really tough aircraft in this rules set and I tried to balance the forces by giving the French some positive pilot skills. The American players did a good job for the most part of holding the Vichy fighters off the Dauntlesses, but as one of the American players lined up a gun position for a bomb run and a Vichy D520 forced him to abort with a hit. The other Dauntless managed to hit and destroy the other gun position.

The Wildcats eventually shot down both D520’s and one of the MS406’s. One of the Wildcats ended the games crippled. This was definitely an American victory.  We did learn a lot by playing through the scenario. I’m preparing another D520 and will go with a French force of Three D520’s and two MS406’s in the next game. With the pilot skills, this should be a much more balanced force. 

Here are some photos of the game:

The furball forms as squadrons come together. 

A Wildcat takes on an MS406 at close range. 

I like the game mat. It is really for the Pacific, but works for my fictional scenario off the coast of N. Africa.

A crippled D520 tries to engage a Dauntless.

A Wildcat destroys a D520 with a vital hit roll.

My thanks to Gordon and Phil (Vichy players) and Kevin, Ralph and Michael (American players). This was a great game and I look forward to the next one at the Mayhem gaming convention in April. 

Sunday, January 12, 2025

Game Stuff This Week

This week has been pretty busy on the hobby front. I got some painted figures delivered in the mail. These are for my expanding Chocolate Box Wars (CBW) collection. I also got to go to my friend Ed’s house on Friday evening for a game night. 

First, the painted figures:  These are some really nice Confederate figures that I got on EBay. I will use these figures including infantry, both regulars and zouaves, a commander figure and an artillery piece and crew. Here are some photos:

Maryland Guard Zouaves. Perry plastics. 

McClellan’s Zouaves S. Carolina. Perry plastics ACW Infantry. 

Louisiana Tiger Zouaves. Perry plastics. 

Artillery battery. Early Perry plastics. These are smaller than more current models. 

Regular infantry. Perry plastics ACW. 

These entire order of regular infantry. 

These are some really well painted figures. I find that sometimes you get lucky on EBay and this is definitely the case this time for me. With the 36 regulars and 18 Zouaves, I have 9 infantry units and the required artillery battery for my CBW force. Combined with the Confederate Cavalry regiment and commanders that I have, the force will be ready for use. Exciting to have my third CBW army ready to play!

I also got to help Ed prepare his Baroque Wars scenario for this week’s club game night. This is a homegrown set of rules for 6mm grid-based game system. The scenario is a re-creation of the Battle of Rocroi 1643 in the later stages of the Thirty Years War. Ed developed the game system and you can find his blog page about the rules at this link: https://edmwargamemeanderings.blogspot.com/p/blog-page_28.html

I didn’t take any photos during the game. I was separated from my phone and I was having too much fun to step away from the table. Take my word for it. The figures, although small by today’s standards, are superbly painted.  Ed has uploaded some photos at his link above but the figures are much better in person. 

Thursday, December 26, 2024

Chocolate Box Wars - First Armies

 I have been playing a lot of Chocolate Box Wars (CBW) during 2024.  This is a set of homegrown rules by my friend Ed of Ed M’s Wargames Meanderings blog https://edmwargamemeanderings.blogspot.com/. You can find everything about CBW including rules, playing aids and extensive material on building forces in different areas around the world. This is a great game focused on the mid 19th Century (1840-1880) rifle-dominated battlefield. There were a myriad of wars, small and large, where weapons became more deadly and leaders struggled to determine the best tactics for the new age.

Ed and others in our gaming club are collecting and building European based armies.  Just so we have more options for gaming, I decided to focus on N. America.  My first army is the Union Army of the American Civil War (ACW).  Here are some photos of my Union troops:


Here is my complete Union Army ready for combat.  


My Union army is composed of (left to right) four regular infantry regiments, the Berdan Sharpshooters, a Zouave regiment, Iron Brigade regiment and artillery battery, 2nd Dragoons cavalry regiment, a command stand and an ADC (second in command) stand.


A work in progress shot of my Iron Brigade veteran infantry unit. 

Work in progress of my Union artillery battery. 


Having the Union Army, I now needed an opposing force.  I decided to raise a British force based on the excellent Perry Miniatures British Interventionist Forces. With the Fenian movement threatening an invasion of Canada at the end of the ACW, the British moved several units to reinforce Canadian militia units along the Niagara Peninsula.  The British were also supportive of the Confederacy and so these forces along the northern border could have engaged in combat with Federal forces.  In fact, I am working on a scenario for a future club game night that I call ‘The 2nd Battle of Lundy’s Lane’ with an 1866 version of the War of 1812 battle.  Here are some photos of my British CBW forces:

 

My British Army ready for battle!

My British Army is made up of (from left to right) a Confederate infantry regiment Auxiliary unit, four regular infantry units (including a Gurkha battalion), a Royal Artillery battery, the combined Guards light Coys, the 42nd Royal Highlanders veteran regiment, the 11th Hussars and my commander and ADC.


A work in progress of my British 11th Hussar Regiment.

A work in progress of the combined Guard light companies which is my light regiment. 

These forces are great base forces for my CBW armies. I am adding to them and will publish more photos as I get into 2025. I also have a new front on the N. American area of operation. I am currently basing forces for a Maximillian Adventure of my own - a ‘What if?’ of the Union Army chasing Franco-Mexican Imperial forces along the Rio Grande River.  Who knows, maybe some rouge Texas Confederates will join the Imperial cause in fight the hated ‘Bluebellies’!


Sunday, February 5, 2023

2021 Re-Visit Continued

 This is the second installment of my catch-up for gaming through 2021 and 2022.  As I did not keep a full journal of my gaming, I can only go by my available photos to recount my gaming experiences.  

The middle part of my 2021 gaming included a good dose of WWII Rules and Scenarios.  First among these games was a  version of Bolt Action at Adler Gaming Shop.  The rules set is called Bolt Action Firefight I believe.  This is a smaller scale game where each figure has a command die instead of each squad.  Here are a couple of photos from a BAF game in June of 2021:



I like BA Firefight.  The smaller scale means the table set up can be smaller and more detailed.  The game can also be quicker to play, making it a good gaming system for an evening between two friends.  I would recommend the game to others.

Along the same lines of WWII Skirmish gaming, I also revived the excellent CROSSFIRE rules set.  I have taken my 20mm British and Germans that I use for my Pegasus Bridge Scenario and mounted them individually for use with other rules such as Bolt Action or Chain of Command.  Here are photos of a game I hosted in the summer of 2021 at the Northern Conspiracy:





Although designed as a two-player game, I find that CROSSFIRE is easily converted into a nice game for four players and can even take up to six players in a pinch.  I believe that this game had four players that night.  CROSSFIRE is one of my favorite set of wargame rules ever.  You must approach the game as a real commander by planning for your movement using cover and concealment.  Moving in the open once contact is made will almost always lead to heavy losses.  One must also provide covering fire when moving in the face of the enemy, suppressing enemy forces before closing with them.

Here is another Bolt Action game that I played in at Adler Gaming Shop.  Proprietor Gordon hosted a demonstration game - Chariots of Steel.  This is set in the N. African Desert between Australian and Italian forces outside of Trobruk in 1941.  I have played the scenario a couple of times and the game is challenging and fun for both sides.  Gordon has tweaked the terrain, figures and vehicles over the years and developed a very nice looking game as well.





That's all for right now.  I will post again soon to continue through 2021.

Saturday, February 4, 2023

Reboot After a Long Absence


 Ok.  Wow!  It has been more than two years.  Hard to believe all of that time has passed by.  It has been a busy time in my wargame experiences as I have branched out into several new areas and worked on completing new projects in my normal gaming areas.

I think I will spend the next couple of months sharing some photos and recollections of games that I have been playing.  I also will be reporting on my gaming experiences during 2023 on a much more regular basis.

I will begin by going back to January of 2021 and show some of the gaming/projects I undertook at that time:

The year began with a wonderful event (especially for the COVID era!).  Our son married his sweetheart.  The ceremony was small due to the pandemic.  Her dress, his uniform and the simplicity of the event gave it a WWII era feeling that was incredible!  We were all very happy!


Early in the year my gaming focus was on Blood Red Skies and Cruel Seas.  The collections grew immensely!

Among my favorites were these He-162 Volksjaeger jet aircraft.  They bring the "Jet" rule into BRS without the overwhelming force of the Me-262.  During this time I also developed a movement and firing system that used hexes instead of the movement and firing sticks for the game.  I feel that the hexes make movement and combat resolution much easier, but does not affect the feel of the game.


He-162 and Fw-190 on the gaming table.


F4U Corsairs of the Fleet Air Arm in their first game.


Also in early 2021 I worked very hard on my Cruel Seas navies.  At the same time, I took the plunge and purchased by 3D printer.  Here are a couple of photos which combine both of these.  This is a picture of an RAF Rescue Launch that I printed and added to my RN Coastal Forces.  This in one of my favorite models in the collection.

3D printed RAF Rescue Launch. I am mounting my ships on clear acrylic bases to help with movement.


RAF Launch for the top down.  Print lines are prominent, but do not detract too much.

So, this covers the first few months of 2021.  During this period, we were still pretty deep into COVID restrictions so the gaming experiences were not that great.  But I have to say, I certainly added significantly to my painted forces.  Also, I was 3D printing my heart out on the new printer.  I hope to get some additional photos up of my boats and other vehicles/terrain in the near future.  So stay tuned.




Saturday, January 2, 2021

2020 Hobby Activities

2020 was certainly one for the record books, in many ways.  Unfortunately, gaming activity was not among those ways! Here is the tally for the year.  

Figures Painted

25-28mm
Figures - 43
Vehicles/Guns - 4
Other Game Pieces - 10

1/200 
Aircraft - 47
 
1/100
Aircraft - 4

Games Played - 
Blood Red Skies - 3
Black Powder - 4
Brother Against Brother (Napoleonics) - 1
Axis & Allies War at Sea - 2
Axis & Allies Bandits High - 3
Wings of Glory - 4
Cruel Seas - 1
Rebels & Patriots - 1

Other
28mm Figures Finished Basing - 83
Invested in Wet-Pallette
Put Airbrush into Sustained Use

In an effort to up production in 2021, I’m going to maintain a painting log and track what I complete day-by-day during the year. The goal is to complete an average of at least one figure/gaming piece per day over the year. I am also going to track my gaming on the same sheet. Given that we didn’t do much gaming in 2020, I think there is going to be a real incentive to be together so the game count should be way up there!  And like any Wargames worth their salt, I have plenty of ‘unpainted reserves’ to be attended to. 

Well, here’s hoping that the coming 365 days are more enjoyable than the past 365!

Monday, October 19, 2020

A Great WWI Aerial Game

Well, this is a great game!  Wings of Glory (WW1) has really captured my imagination and it is pretty popular at our FLGS here in New Hampshire.  I have gotten several new planes over the past week and one of them is the massive Zeppelin Staaken VI R.   All of the Ares models are beautifully painted making them really fun to collect and use on the game table.  For only 

$16 - $20 for a single engine fighter and less than $30 for the larger single engine bombers, they are really affordable.  Even the huge Zeppelin bombers at around $70 not that bad.  Don't forget, for that price you are not only getting a wonderfully painted aircraft, but the decals are historically accurate and they well applied.  

So, with the pandemic going on around here (were is it not going on?) I had to play a solo game to get my new Zeppelin on the game table.  The scenario was simple - a Zeppelin moving in to bomb dockyards at a small Belgian city.  Two American aircraft in the area (Rickenbacher in a SPAD XIII and Hartney in a Nieuport Ni. 28) spotted the German mammoth flying through their zone and move to intercept.

There were no German fighters available to escort the bomber so the defending gunners had to be really on their game.

Here are some photos of the game:


Here is the end of the first turn.  Everyone is charging ahead in an effort to get within fighting range.
The end of the first turn with everyone charging straight ahead in an effort to close the range and get within fighting distance.



The first phase of Turn 2 and here is the damage dealt out in the first round of firing in the game.  This is devastating for the Zeppelin as it suffers 19 points of damage!  The charge has cost Rickenbacker
as he no longer can shoot.  But Hartney hasn't even gotten within range yet.   From this point on the bomber is doomed.  Now it is a question of whether or not bombs can be effectively brought onto the target.


End of the second impulse of the second turn.  The Zeppelin has taken an additional five points of damage and is heading into a final run on the docks.  Rickenbacker at the top has taken a jammed rudder and damaged machine gun.  He is effectively out of the fight.  Hartney at the bottom of the photo dealt out the damage to the bomber but is now suffering from a smoking engine.


The bomber moves away from the target during Turn 3 as the docks are pulverized by the entire bomb load.  Rickenbacker is headed back to base to have his machine guns and aircraft repaired.  Hartney turns around to take his revenge on the bomber.


Rickenbacker flies off the board.  The docks burn.  Hartney puts the final five points of damage on the bomber and it slowly falls into the fields just outside of the Town.


The final damage cards for the bomber.



Final damage records for the two fighters.


   As I said, I really like this game and I look forward to many more games in the future.


































Thursday, September 24, 2020

Fleet Air Arm Corsairs

 I had a great time painting up these corsairs for my British Blood Red Skies Fleet Air Arm Squadrons!  I clipped the wing tips to reflect the British aircraft. Apparently, the British Aircraft Carriers had less room between the flight deck and the hanger deck so the wing tips had to be removed so the folded wings fit into the hold. 

The decals are for 1836 Naval Air Squadron, HMS Victorious, during Operation TUNGSTEN and are from my good friend, Kevin, at Miscellaneous Miniatures.  Operation Tungsten was an air strike plan to attack the German battleship Tirpitz in her Norwegian base at Kaafjord.  During the attack on 4 April, 1944, Fairey Barracuda dive bombers, escorted by Corsairs and Seafires from Victorious and HMS Furious conducted level and dive bombing attacks  

I have not had the opportunity to gloss coat and flat coat the aircraft yet. I will post another photo when I get them totally complete.

Hope you like the photos. I am looking forward to trying them out on the gaming table!