Friday, November 24, 2017

Pub Battles - Antietam

I recently had a chance to play a new game (for me) at my friend Gordon's hobby shop - Adler Hobby.  The game is "Pub Battles, Antietam" by Command Post Games.  This is a unique board game system with a canvas map - no grids, no areas to control movement.  You use a couple of movement and range sticks to determine how far you move and shoot.

The play pieces (see photos below) are wooden blocks with stick-on labels with unit type and command designations.  The unit types include infantry, cavalry, artillery, supply and commanders.  The units represent infantry and cavalry divisions.  Artillery reserve "divisions" are also represented as are supply trains.  The artillery provides fire support to attacking units and the supply trains help rally units.

The game has a historical limit of deployment, but players get to chose the actual location of each unit.  Each Corps on the board has a command token which is put into a bag and drawn out one at a time.  When the token is drawn, all of the divisions in the Corps moves and fights.  When a division loses a round of combat, it is turned on its side to represent that it is reduced in strength.  If it loses another round of combat before it has a chance to rally, the division is destroyed and removed from play.

In this game the Union are in the role of attacker and the Confederates are in strong defensive positions.  The Union has a very large numerical superiority but the Confederates have interior lines and can move troops quickly to meet the Union attacks.

Here are some photos that we took during the game:

Defending on my left, I start a strong push on my right.

The first attacks are met with strong resistance.  The units with designations turned up have been defeated for the first time.  If they lose another round of battle before they can rally, they will be destroyed.

The attacks on the right start to make headway.  Also, I made a successful attack on the sunken road in the center of the Confederate line!  It was a huge surprise to me and really put the pressure on the Rebels!
 

The end of the battle.  I have cleared Sharpsburg and there are only a couple of depleted Confederate divisions between my forces and the Rebel lines of communication.  We deemed it a significant Union victory.


During the game that I played I was the Union commander.  I was able to use the superiority in numbers to overwhelm the Confederates on their left, my right and fight my way into and through Sharpsburg.  I even forced the crossing at Burnside's Bridge!

Overall, this is a really interesting game system.  There are now several battles available including Brandywine (American Revolution), Marengo (Napoleon in Italy), Little Bighorn (American West) and now Antietam.  The games are a bit pricey for a board game as far as I am concerned, but they are simple and fun to play.  Overall, I would encourage you to give them a try if you have a chance to play.

Thursday, November 23, 2017

Rebasing New 28mm Figures

If you look at my Hobby Activities you might notice that I have added quite a few figures to the "28mm figures rebased" section.  That is because I recently purchased 48 painted cavalry figures and 24 painted infantry figures as well as 8 painted artillery figures and two guns and two painted mounted officers.  These figures have substantially increased my French Napoleonic forces.

The cavalry figures are four 12-man regiments of the Imperial Guard Cavalry.  I have taken pictures of one of the regiments, the Empress' Dragoons.  I also have the 1st (Polish) Cheveaux Legere Lancers, the 2nd (Dutch) Cheveaux Legere Lancers, and the Chasseurs a Cheval de la Garde.

Here are some photos of the Dragoons:

The regiment in line.

The regimental commander and trumpeter on the left and the color bearer and escort on the right.  All I have left to do is get a proper regimental standard for the Eagle and get it mounted on the color bearer.


A close-up of a couple of Dragoons.

The bases include an area painted with metallic paint.  Unit markers for each squadron is mounted on sheet magnets and cut out.  The unit makers include identification as well as training level (in this case Elite) and special capabilities (in this case Shock Cavalry).  These designations are part of the rules set we use at our club - Napoleon's Rules of War.
I have been looking forward to collecting these units for many years now.  My specifics in Napoleonic gaming has always been with the cavalry and the Guard Cavalry represents the best of the best of French horse during this time period.  I am glad that I was able to finally find them painted and ready to base.  I am looking forward to their first time on the battlefield!

I will post photos of the rest of the new troops when I return home from the Thanksgiving holiday time with our daughter and son.