Thursday, November 28, 2019

World War Two Games

Over the past week I have had an opportunity to play two games of Iron Cross WWII. Both of them turned out very well.

The first game was at our monthly club game night hosted by my friend Charlie G.  The battle was an infantry and armor assault by New Zealand and Indian forces against the town of Cassino being defended by Falschirmjagers.

Here are some photos of the game

The entire table.  The British started on the near edge (Indian Infantry Company) and the right edge of the table (New Zealand Infantry Company and Armor Platoon).  The Germans (three reduced Falschirmjager Infantry Companies) set up within the town. 

The German command check the rules to see if they are short of MG42's!!  The Machine Gun squads would definitely play a huge role in the defensive plan.

The Allies look forlorn as (l to r) Bob, John, Ralph and Phil [just off-camera] endure yet another round of MG fire into their vulnerable infantry.  Just a couple of turns later they would be celebrating the victory as John moved up their armor and destroyed the German AT gun position.
The Allied attack developed slowly with the Indian units pushing in from the German left flank.  The New Zealanders moved very slowly but kept some pressure on the German front.  Being the first to attack, the Indians paid a heavy price as two machine gun squads tore into them.  Just as the Indian attack started to falter, one of the New Zealand companies rushed the right front part of the German defense and made it into the cover of some ruins without any casualties.  At the same time the Armor Platoon made a move up their right flank in an effort to assist the Indians.  The bold move did cost the tankers one Sherman as they advanced, but they pressed the attack.  Once the armor made it to the German flank, the Green Devils were not able to hit either of the remaining metal monsters with effective AT fire and the German AT gun position could not pivot to bring fire on the enemy.  In the end the AT position was destroyed giving the Allies a minor victory.  The win did cost the Allies dearly with almost two companies rendered combat ineffective and 1/3 of the armor force destroyed.

In the second game I had friends visit the house.  Andrew, his son Thomas and their friend Shaun visited and I set up a German vs British scenario to let them play the game for the first time.  Shaun and Thomas played with a couple of reinforced platoons against Andrew and I pushing British Commandos supported by a some armor assets.  The forces were exactly equal in numbers and composition.

Here are some photos of the game in progress:

The British try to push a flank using their Daimler Armored Car.  This would be the best shot of the game as the Daimler took out the German Armored Car with a very difficult shot.  I love it when Andrew S. rolls a 'six' at just the right time!  Unfortunately, it was just about the only positive aspect of the game for the Brits. 
The overview of the Armored Car shot up the left flank of the British advance.

The German Recon Platoon advances under the cover of an MG42 Support Squad.
Commando infantry take a commanding overwatch position on a hill.  In the distance, the Germans begin their well planned attack.

The British of 2 Commando push forward to seize a building enclosure and small woods.

A Commando Vickers MG Support Squad covers as a Commando Squad moves up.  Unfortunately, the infantry faltered a the wall and spent two full turns trying to get over the obstacle.  Their hesitation was a major negative factor on the British Advance.
This was a pretty one-sided game as Shaun and Thomas handed Andrew and I a real drubbing.  They had a better plan than we did; they moved better than we did; and they rolled their dice lights-out.  We played along the long axis of the table - and that made it a much more of a slugging match.  Not much room for maneuver.  But the Germans made the most of the terrain and with a slow advance by us British, the game was one-sided.

I'd like to highlight the game mat that we used for this game.  It is my new Killing Fields Static Grass mat that I just purchased.  I love the way the looks and mixes in with my other terrain and buildings.  If you like it, check out the Killing Field site HERE to get your own.

Club members and my friends really enjoy Iron Cross for our WWII skirmish/tactical gaming.  It is fast paced and the ability to distribute command tokens and activate units in any way during a turn makes players fully engaged in the game at all times.  I highly recommend that if you have an opportunity to play Iron Cross that you give it a try.

Friday, November 8, 2019

Volley & Bayonet Test Game

I recently had a chance to play a game of Volley & Bayonet hosted by my friend Ed.  This was a concept test for his modifications to Volley & Bayonet in Wing/Battalion Scale.  Ed has been working on this particular edit of the base rules for a couple of years now to use his incredible Austrian and Hungarian armies for mid-19th Century European conflicts.  I think that his edits are right on the mark as the game seemed to flow well tactically and was a lot of fun to play.

During this game I faced off against fell Conspirator and blogger, AJ.  AJ has written an excellent review of the game on his blog at this link (look for the entry "Battle of the Bloggers") so I will not go into the details of the game.  I agree with everything that AJ has outlined in his post.

I did take a few of my own pics of the game in progress so here they are:

My advance guard moves the Army frontline forward.  The beautiful Uhlan Squadron would conduct a very hasty charge and be destroyed in the process.

Appropriately massed Austrian infantry, my foot artillery and a half-battalion of Jagers prepare to enter the battlefield.

My Army commander and my foot artillery battery.

A big Jaeger fight erupts in the woods on the Austrian left flank.  The Hungarians definitely got the better of this part of the fight and by the end of the battle one of my Jaeger battalions was destroyed and the other was routed back.

My army commander oversees the musketry of two infantry battalions.  You can just see the Austrian grenadier battalion on the right of the picture.  The White Hats of the Hungarian Army - one of the best units on the board - prepare to conduct an assault.

AJ plots his next move.  Apologies to Ed for cutting off his head!

My pictures of the game cannot do justice to the beautiful figures that Ed has collected for this set of rules and period.  I encourage everyone to visit Ed's Blog here and scroll down to see closeups of the armies and the many different conversions he has put together.  Really an interesting read.

Many thanks to Ed for hosting such a great game and the work he has put into coming up with great rules for the period.  Also, a big shoutout to AJ for being a great adversary across the game table.  I look forward to playing the game again soon.

Saturday, October 26, 2019

Blood Red Skies

The game system I have been working on the most lately is the relatively new WWII Aerial Combat rules from Warlord Games called Blood Red Skies (BRS).  I have played a few sets of air combat games in the past and quite frankly I found most to be 'fiddly'.

I think the cliche of a game mechanic being 'elegant' is overused recently.  But I have to say, that is the most appropriate word for BRS that I can think of as I play it.  The combination of cards, pilot skill, boom chits and plane status is simple but gives a real feel for the descriptions I have read of air to air combat in WWII.

Here is a very good summary of the game mechanics that I found on the website here.  I think it really captures the essence of the system and I have to agree with most of his conclusions on the game.  This is a relatively easy review, however, having been done in November, 2018.  In December a full BRS Rulebook titled Ground Attack (yeah, I don't get it either but that is Warlord Games for you!) is due out.  The new book will bring all rules together in one place - not three - and will incorporate all of the FAQ comments and addendums that have come out over the past couple of years.  Sort of like a Version 2.0 of the rules without the fanfare.  Ground Attack will also introduce rules for bombing (including dive-bombing) and strafing.  These were major components of the air conflict in WWII and so it will be beneficial to have these aspects addressed with official rules.

Like all modern gaming systems, BRS has wealth of social media support including the Facebook Page called the Ready Room.  If you use FB, look at the Ready Room and you will find some really neat ideas and supports for the game.

So one of the best parts of the game is that it has given me the opportunity to collect and paint new forces for my game room display!  Here are a few of the planes I have painted and there are several more on the painting table as I write this so stand-by for more!

Hurricanes attack a flight of Do-17's during the Battle of Britain.

A pair of Me-110 Night Fighters on patrol.

A close-up of the Nachtjagers preparing to hunt some British intruders!

Me-109's dive into the Hurricanes to save their bomber comrades!

British P-51 Mustangs of 200 Squadron RAF

A BRS 'Squadron' of British Mustangs.  Each aircraft will receive a pilot skill level tab on its base for the game.  For most games this would be the maximum number of aircraft that a single player would control.  In most games that I have played in, players have controlled between 2 and 4 aircraft comfortably even if they were new to the game.  Games I have played averaged about an hour to complete.

Mustangs prepare to escort a flight of Allied bombers to target and back.

The dogfight continues.

Another aircraft falls burning from the sky!
So that is my introduction of the new game system.  I hope to host a couple of games at Adlernest Hobby Store on November 9th so be on the lookout for a battle report or two in the coming weeks.

New Game Mat for the Table

I recently invested in one of the new mats from Killing Fields Battle Mats company.  It arrived last week and I have to say that it is just as advertised.  Here are some photos to show you what the mat looks like.  I will comment more on the mat as I use it in games.

The mat is approximately 4' by 6' and although it had some ripples in it from being folded during delivery, it has relaxed well and there shouldn't be any issue with use in games.

The buildings are from Cresent Root.  These are excellent pre-painted and assembled buildings that come ready to unpack and put on the table.  The roads are from Deep Cut Studios.  The straight sections of roads are as you see them in the photos.  I trimmed the intersections and corner pieces to match the width of the straight sections more closely.  I do not know the manufacturer of the hills.


I am looking forward to having actual games on this mat in the near future.

Long Time No Post

Wow!  Where did the summer go?  I haven't been posting, but I have been pretty active on the hobby front.  Getting new units painted up and doing some organizing of the hobby space.  I will be posting several different items to get re-booted on the Blog.  Plus, saying that I am going to post something helps motivate me to get the final bit of paint or decals on the model so I can photo and show you.

Saturday, July 27, 2019

Napoleon's Rules of War First Game of the 2nd Half

Well, it didn't take long to get the first game of the official 2nd half of the season in the record books. Played a game of Napoleon's Rules of War at a club game night the other night.

Great game put on by the rules designer - Charlie.  The scenario was the battle of Bailen.  I was one of the Spanish players commanding a division on the southern flank.  In this battle, the Spanish had seized the town of Bailen with one force while two other forces moved in to help reinforce them.  The two moving forces were also slowly encircling the French forces.  While the Spaniards held the town, the French were trying to retake the town whlile preventing the Spanish from encircling them.

The forces were pretty equal in that the Spanish had superior numbers while the French had a slight advantage in quality.

Here are some photos of the game:

My division deployed along the river just south of the French attempting to attack into Bailen.

My Spanish light and militia troops attack from the West into the flank of the southern French attack.  It ended up being a pretty successful spoiling attack.  It was never going to stop the French outright, but it did slow them down enough to hold out until night fall.  

The French in the south had to face south in reaction to my division at the river as well as north to attack into Bailen.  It was not an easy tactical situation.

The French move on Bailen from the south.  A small Spanish brigade attacks from the west.

Our valiant French foes! (l to r) Kevin and Byron were commanders attacking from the North. Charlie, the GM.  Ralph, commander here on the southern sector.

Overall, I had a really good time playing the game.  Charlie is making some changes to his rules to help make them a bit easier to play.  I think he is getting very close to finishing all of the edits for Version 2 of the rules.

Saturday, July 20, 2019

Gaming for the 2nd Half of 2019

As I was looking at my Hobby Activities for the Year (See Below), I noticed that so far in 2019 I have played the largest number of different rule sets than any other year I've been in the hobby - by far.

It just seems that I have been willing to go out on a limb and try new things (such as Star Wars ver 2, Warlords of Erehwon, and GW Kill Team).  More so, it seems, then ever.  I'm not really sure why this is, it just seems to all be piling up this year.

And I don't think that the trend will be slowing down either.  Right now I am planning to play in a game of 'Fistful of Lead' later this month (I'm painting up some US Cavalry and Plains Infantry, complete with Gatling Gun for that game!).  I also have planned to try a game of Black Ops from Osprey War-games sometimes later this summer.  And right now I am reading another set of rules from Osprey, Rebels and Patriots, that I want to try out for that all elusive 'great' rules set for my War of 1812 skirmishes.

So many games, so little time!  I really want to settle on a rules that I enjoy playing and that I have enough painted minis to do effective games and/or campaigns.  There will always be one off games like the Fistful of Lead at my local hobby store, but I am talking about rules that I play enough to get comfortable with, or that I 'work harder' at so I can become somewhat proficient.  I don't ever want to 'work' on game system to be a competitive player, but I would like to develop a feel for some game systems so I can game master a game or campaign and be do a pretty good job.

Right now I think that is the following games in the indicated period:

Volley & Bayonet Wing Scale
Napoleon's Rules of War

War of 1812
Volley & Bayonet Wing Scale (Ed's Edits) - For battles
Rebels and Patriots - For skirmishes

Cruel Seas - Naval
Blood Red Skies - Air
Bolt Action - Skirmishes


Sci Fi and Fantasy
X-Wing ver 2
GW Kill Team
Warlords of Erehwon

Ten sets of rules plus at least one for modern gaming!  Too many, I think.  But these are all rules that I have tried out and I really have enjoyed each one of them for their own reasons.  I think that I will have to consider them one-by-one and pair out the ones that I really don't want to play on a regular basis.

I have figures for most, if not all, of them so painting isn't really an issue - just have to finish off lead that I already have as I go along and then get stuff out to the table.  Terrain is also not an issue as I have all types of terrain already made for all of the scales of figures that I have and for all of the time periods and settings (Europe, N. America, etc.).

I will update the blog as I play through these.