The victory conditions were simple; move to the mosque and secure the gunpowder cache stored there. Attaining that goal was more difficult to achieve. The British were commanded by Ed, Charlie and myself while the the Mutineers were ably led by Robert, Rob, Dave and Chris.
The sides entered at opposite corners of the board, trying to win the foot race to the mosque. Our plan was as simple as possible. Charlie had the majority of our troops (Sikhs, Naval Brigade and a couple of EIC squads) and his mission was to get into combat as quickly as possible on the left flank. Ed took the next largest force (loyal Sepoys, and EIC European infantry) in the center to continue the line and be the base of fire as I advanced with cavalry and the two elite Gurkha squads. Good plan and Charlie and Ed carried out their part to perfection, if only I could make decent move rolls!
Robert and I had cavalry squads that we charged forward headlong to block enemy infantry from the mosque. We got one round of melee in, leaving his horse decimated and my squad leaderless. When I finally got the leader replaced, I charged into the center of the mutineers and was promptly wiped out. Ah! Glad to see that I haven't lost my touch in destroying my cavalry command!
I also had the two Gurkha squads, but they had a combination of lead and concrete in their boots and I couldn't get them forward to the mosque! I actually rolled two inch movements THREE TIMES on 2d10!!! The last two turns of the game I managed to get a foothold in the mosque, where Robert had managed to get a couple of squads of mutineers. We entered melee combat, but it was inconclusive and we were locked in melee when Byron called the end of the game.
The mutineers took serious casualties, as they always do. Charlie did a great job decimating several enemy squads. Ed added to the mutineer carnage with great long range fire from all his squads. Havildar Rajput's squad had some especially devastating fire rolls! But, of course, SGT Zanni took the credit for winning the battle single-handed lay in dispatches and he ended up with the VC and a peerage.
Here are some pictures of the beautiful troops and great terrain that Byron has for the game. I especially like his buildings. They are very detailed with complete interiors.
Overall a very fun game, using a great set of rules. Great game night! Thanks Byron!
|Part of Charlie's Command - Naval Brigade Infantry and EIC lads.|
|Remnants of Mutineer Cavalary Squad after Ed's infantry got done with them. The next turn a cavalry vs. cavalry melee took care of the rest.|
|British EIC cavalry after the melee.|
|Ed's Infantry force including some loyal Sepoys.|
|Center of the British line towards the end of the game. This was a strong position and the Mutineers could not have overcome the firepower that issued forth from this position.|