Saturday, December 1, 2007

Back on Line - CD Test of Battle Game Report

Man! Does time fly! I can't believe it has been so long since my last post. I haven't been doing much gaming. Last weekend I had a chance to play in a Command Decision - Test of Battle game at a friends house. The rules are really interesting and the figures we used were great, however, the scenario needs some work. It was a British vs. Italian Western Desert game. I played on the British side and we got our heads handed to us. The Italians were dug in and the Brits had basically just tanks to attack with. The rules really favor dug in defenses because they are so difficult to spot and return fire on. I think the rules have some promise, however, I think they are a bit involved unless you play them often. I think at this point in my life I want to play a simpler set of rules. that I can be away from and come back to easily. I'll let you know if I play the rules again.

Monday, September 3, 2007


Had a great game of Modern SPEARHEAD this afternoon. I was a Russian Tank Regiment commander with reinforcements of an additional BMP armed MRB and the Independent Tank Battalion (ITB). We attacked (well, attempted to attack) a well placed French battle-group of one armor battalion and one mech battalion. The French units were reinforced with an engineer company and a divisional ATGM company. The French tanks were LeClerc's, APC's were AMX-10P. The Russian tanks were T-80U's with the MRB's equipped with BMP-2's. The ITB was equipped with T-72'sBM's. We were pulling out the rules after several months since we last played so we did not use many of the advanced rules and we did not include any aircraft in the game. The bottom line is my good friend Andrew playing the French rolled lights out and had a great battle plan. He halted my entire attack within four turns destroying an entire MRB and tanks equal to at least half of a Tank Battalion. My attack plan stunk and his defense plan couldn't have worked better. I learned that one must play the game just like the Russians planned to attack. Lots and Lots of artillery, close air support, move quickly and get in close before NATO takes out too much stuff. The rules came back to us very quickly and we are going to add some of the advanced rules and aircraft with the next game. We were doing this game to make sure we are ready to start our campaign. I hope we will have the campaign started within the next couple or three weeks.

Saturday, August 25, 2007

The 1st Regiment of Foot

This is the senior regiment in the British Army. Also known as the "Royal Scots" the 1st Foot had the blue facings of a royal regiment. This unit has three stands because of the relatively large number of troops in this battalion. Note that the command stand on the far left includes a pioneer or sapper. These men were equipped with an axe and tasked with duties of clearing the route of march through the forest. Also, note that there are several different colors of pants. In the field, and especially in North America at the end of a very long supply line, troops wore whatever they could procure. Finally, note the sergeant on the stand on the right has a musket instead of a pike just like the sergeant in the 100th Foot posted earlier. All of these figures are from the Foundry Napoleonic British Range.

Thursday, August 23, 2007

British Rocket Detachments

These two detachments represent Royal Artillery heavy rockets (L) and Royal Marines light rockets (R). All of the figures come from the Old Glory Rockets and Crews pack in their 25mm Napoleonics range. I converted the Marines by removing the heads from the figures provided in the pack and replacing them with Marine heads from the Napoleonic Marines pack. Although not 100% historical, I think the Marines look good. I needed to make the Marine rocket detachment to complete my British Order of Battle for Lundy's Lane. Overall I think that every Napoleonic British force should have a rocket unit to provide a little "color".

Wednesday, August 22, 2007

The 19th Light Dragoons and Canadian Light Dragoons

The 19th Light Dragoons were the only regular British cavalry regiment to serve in Canada during the War of 1812. The uniform is completely regulation with shako and all lace. I think the expressions on these figures is excellent as they yell and urge their mounts into the charge! Didn't happen much in Canada, but that is something we can overlook. The Canadian Light Dragoons that I have painted are not totally accurate. The historical unit wore a felt round hat with black bearskin crest. I didn't have the ability to correct the hat on these Foundry figures so I used the early Napoleonic light dragoons with Tarleton helmet as presented. I really like the officer figure with his oil cloth covered bicorne. These are the only two cavalry units in my British force at this time. What I really want is some dismounted figures for these units to use as skirmishers. Redoubt makes excellent dismounted hussars, I am hopeful that they will someday do at least two or three dismounted light dragoons.

The 100th Regiment of Foot

The 100th Regiment of Foot received the title of "HRH The Prince Regent's County of Dublin Regiment" in 1812. They were with the Royal Scots (1st Regiment of Foot) at the Battle of Chippewa. Their commander, George Hay, the Marquis of Tweeddale, was the commander who stated that he would easily dispose of the grey coated "Buffalo Militia" of the American brigade under the command of General Winfield Scott. As the Americans advanced, the British soon learned that, "those are Regulars, By God!" During the Battle of Chippewa the 100th Foot suffered 204 casualties out of 450 engaged - a casualty rate of 45%! This unit is dressed in regular British uniforms including the 'Belgic' shako which was issued to the regiment in 1813. The unit includes a sergeant armed with a musket. In Canada most sergeants turned in their spontoons and took up firearms, especially in the Niagara region, due to the close nature of the terrain. I converted the sergeant by removing the spontoon and gluing in a musket. He retains his sword and red sash as badges of rank. Given the unit's ability to take casualties and keep on fighting, I have included a wounded officer and private. All of the figures are Front Rank.

The 2nd Glengarrys

This unit actually existed. I have used a little artistic license and combined uniforms described by Charles Glenn & Stephen Manley in "The War of 1812, A Wargamer's Guide - Part II, The King's Army" for the 1st and 2nd Battalions of the historical Glengarry's. This unit includes six privates and one officer. The officer wears a shako with diced border. The privates all wear a forage cap with diced border as well as trews. Along with the green coats with red facings they have a very 'regular' appearance. I think the color combination really works for these guys and they are one of my favorite units in the army. Although they look very military in bearing they are still militia. I think they hope that Americans seeing them on the field of battle would give them a wide berth mistaking them for true highlanders!

1812 Figures

I have taken some photos of my 25mm War of 1812 figures and will be posting them on the blog. The first set of figures are British and Canadians. Most of the figures are Foundry with some Old Glory and Front Rank included. I painted probably 90% of the figures. I am not a prolific painter and it sometimes takes quite a while to complete a new unit. I have most of the figures in both the British/Canadian and American armies ready for an 1814 Niagara Campaign ready to go. Most of the units are historical for the area of operations and time frame. The only units I have taken extreme artistic license with are some of the militia units and planning to include the 93rd Foot (Highlanders) and a couple of West Indies regiments. All of the figures are mounted to be used with the Volley & Bayonet rules set in the Wing Scale. the Wing Scale divides each battalion into two or three stands. Some units at extremely low strength may be represented by one stand. Our club uses a "hinch" scale for the bases which is 2/3" equals 1" in the rules set. This lets us use smaller bases and smaller table tops for our games. It would be kind of a problem if it wasn't used by all of the club because you have to make and use special rulers, however, it works for us. I hope you enjoy the figures.

Game Night Last Friday

I had an opportunity to play in an Indian Mutiny Game last Friday hosted by Byron Champlin and used the Brother Against Brother rules set. I had a great time playing on the British side. The game was a fictional scenario with a medium sized British force against a fairly large gaggle of mutineers. I commanded a mixed force of British cavalry (7th Hussars) and Sikhs (no unit). There were also two units of British regulars and a Naval Brigade unit of infantry and elephant drawn heavy guns. The mutineers had sepoy units, irregulars, cavalry and a two gun light battery. There was a town in the center of the board with one mutineer force occupying it at the start of the game. Our British force entered on one side of the board and the balance of the mutineers entered on the opposite side of the board. We were fortunate to rout two of the mutineer units out of their building positions within the first two turns. This allowed us to get our forces into the buildings and force the mutineers to assault us. Once in the buildings we basically shot the stuffing out of the mutineers and left them begging for the end of the game! I have to admit, I lost all but one trooper and the officer commanding the 7th Hussars. Just couldn't get the hang of maneuvering the horsemen around the board. Oh well, it gave the mutineers an opportunity to cheer for a couple of turns. My Sikhs gave as well as my cavalry got though so I was very satisfied with the game. Had a great time laughing with the other members of the club during the game! I will try to get a couple of the photos taken during the evening. Byron set up a beautiful game with great figures and wonderful terrain. Overall a very fun evening.

Saturday, July 28, 2007

Getting Ready for Modern SPEARHEAD

I am currently getting a game ready for Modern SPEARHEAD. I have played the WWII version of the rules set many times and have played a couple of games for the Modern version. I really enjoyed the modern games I have played. A couple of friends and I are going to try a matrix campaign based loosely on the board game "Donau Front". The campaign is a modern NATO vs. WARPAC scenario set around Munich and southern Germany. This first game is an introduction to the rules and a review of the campaign system. It should be fun to see how this matrix works. If we like it, I think it can be adapted to virtually any time period or rules set.

Tuesday, July 10, 2007

Battle of Linz Orders of Battle

Battle of Linz

Austrian Order of Battle

Army Commander – General Kollowrat-Krakowsky

III Armee Korps – General Kollowrat

Corps Troops

Reserve Artillery Battalion 3 M6 O O O Heavy

Right Division – General Somariva Exhaustion – O O O O O O O O O

IR20 Kaunitz M4 O O O O NE, BG

IR32 Esterhazy (H) M5 O O O O O NE, BG

IR51 Splenyi (H) M4 O O O O O NE, BG

GR5 Kreutzer M4 S S S NE, BG

Artillery Battery 4 M6 O Field

Center Division – General Vukassovich Exhaustion – O O O O O O O O O O O O

IR56 Wenzel Colloredo M4 O O O O O O NE, BG

IR7 Karl Schroeder M5 O O O O O O O NE, BG

GR9 Peterwardeiner M4 S S S NE, BG

3rd Jager Battalion M5 SS NE

7th Jager Battalion M5 SS NE

3rd Hussar Regt M5 O O Light

1st Uhlan Regt M5 O O Light, Lancer

Horse Artillery Battery 5 M6 O Horse

Left Division – General St. Julien Exhaustion – O O O O O O O O O O

IR1 Kaiser M6 O O O O NE BG

IR23 Wurzburg M4 O O O O NE BG

IR12 Manfredini M4 O O O O O NE BG

Vienna Volunteer Regt M4 O O O NE PT

von Rosen Volunteer Regt M4 O O O NE PT

Artillery Battery 6 M6 O Field

Battle of Linz

French Allied Order of Battle

Army Commander – General Vandamme

VIII (Wurttemburg) Corps – General Vandamme

Corps Troops

Heavy Artillery Battalion(Fr) M5 O O O Heavy

Infantry Division – General Neubronn Exhaustion – O O O O O O O O

1st Infantry Brigade M5 O O O O S

2nd Infantry Brigade M5 O O O O S

Light Infantry Brigade M5 S S SS SS

Foot Artillery Battalion 1 M5 O O Field

Cavalry Division – General Wollwrath Exhaustion – O O O

1st Cavalry Brigade M5 O O Light

2nd Cavalry Brigade M5 O O Light

Horse Artillery Battalion M5 O O Horse

IX (Saxon) Corps – General Bernadotte

Corps Troops

Lieb Garde Regiment M6 O O Linear

2nd Lt. Infantry Battalion M5 O NE, Skirmisher

Horse Artillery Battery M5 O Horse

1st Division – BG Zezschwitz Exhaustion – O O O O O O O

Converged Grenadiers M5 O O O Linear

Inf Regt von Low M4 O O NE, Linear

Inf Regt Kurfurst M4 O O NE, Linear

Kuirrassier Regt Konig M6 O O Heavy

Regt Prinz Albrecht M5 O Light, Linear

Artillery Battalion 1 M5 O O Field

2nd Division – BG von Brucke Exhaustion – O O O O O O O O

Inf Regt Prinz Xavier M4 O O NE, Linear

Inf Regt Prinz Anton M4 O O NE, Linear

Inf Regt von Thummel M4 O O NE, Linear

Inf Regt Frederick August M4 O O NE, Linear

Inf Regt von Rechten M4 O O NE, Linear

Kuirrassier Regt Zastrow M6 O O Heavy

Regt von Polenz M5 O Light, Linear

Artillery Battalion 2 M5 O O Field

Battle Report - Linz 1809

The Set-up

This battle pits Austrians against Saxon and Wurttemburg allies in a battle along the lines of communication of La Grande Armee during the 1809 campaign.

During this game played in June at a gaming session of the Northern Conspiracy we used Volley & Bayonet Regimental Scale. The troops are 15mm – primarily Old Glory. The Austrians and Saxons are from the collection of my friend Andrew Simpson. The Wurttemburgers are from my own collection.

The game was played by several members of the Northern Conspiracy. Leo Murphy, Kevin Kane and John Magnifico played the Austrians. Tom DiGiuseppe and Dave Mesquita played the Wurttemburgers and Saxons respectively.

Scenario/Unit Organizations

In this battle the Austrians have to attack and take the towns of Urfahr and Linz and the bridge across the Danube River. If successful, the Austrians will be across the French supply lines and this should force the French to abandon their attack on Vienna.

The Austrians are from III Armee Korps under the command of General Kolowrat. They are not organized into regular divisions. For this battle they are organized into three “columns.” The columns are shown on the attached Order of Battle.

The Wurttemburgers form the VIII Corps of La Grande Armee with one infantry division and one cavalry division. The corps heavy artillery is provided by a French battalion. The organization of VIII Corps is shown on the attached Order of Battle.

The Saxons form the IX Corps of La Grande Armee. The Saxon organization is unique in that they form two mixed divisions including infantry, cavalry and artillery into a single unit. Additionally, the Saxon units are organized as “linear” which means that they are smaller units than the brigade stands of the Austrians and Wurttemburgers and have less combat dice. The organization of IX Corps is shown on the attached Order of Battle.

Historically the Wurttemburgers and Saxons held off the Austrian attack primarily because the Austrians committed forces piecemeal and the Right Column never entered the battle. Even with a limited attack by the Austrians, in the historical battle the Austrians made it nearly into Urfahr before the French allies stopped them.

Battle Report

In this battle, the initial Austrian attack was blunted by the Wurttemburg Infantry Division around the Town of Dornach. Two-thirds of the Austrian attack force was stopped around this town and by the time the Wurttemburgers had been ejected from the town they had exhausted one of the attacking Austrian divisions and severely hurt the other division. In the final analysis, once they had incurred the losses around Dornach, the Austrians could never mount an effective attack on the bridge at the Town of Steeg. The following is a turn by turn recap of the battle.

8:00 a.m. – The Austrian Center Column begins the attack by charging forward from Katzbach towards Dornach. The cavalry brigades of the column move to the right flank and charge the Wurttemburg cavalry division. The Wurttemburgers are pushed back with losses. The Wurttemburgers counter-charge pushing back the Uhlans and destroying the horse artillery battery. General Vandamme is red-faced and swearing at his German subordinates he resolves to hold out on his current line.

9:00 a.m. – In the second hour of the battle the Austrians continue to assault Dornach without success. The Wurttemburg 1st Infantry Brigade repulses all attacks with heavy losses to the Austrians. The Austrian cavalry brigade reforms east of Auhof and prepares to advance again. The center column’s Grenzer regiment moves to outflank the Wurttemburg cavalry forcing them back. In response, the Wurttemburger cavalry moves back towards Harbach. The Saxons enter the field of battle with the 1st Division moving along the road towards Harbach.

10:00 a.m. – At the start of the third hour of battle the Austrian cavalry again charges the Wurttemburgers. After an intense melee North of Steeg the Austrian cavalry, Hussars and Uhlans, stream to the rear. None of the efforts of their officers can reform the broken squadrons and the cavalry is out of the battle for the day. After their rout of the Austrian horse, the Wurttemburger cavalrymen are in a blood lust. They crash into the Kreutzer Grenz Regiment and force them back. General Somariva leads the Right Column onto the field and they begin a quick advance to the bridge northeast of Harbach. The Saxons of the 1st division have taken up strong positions around the bridge area. The Austrians suffer casualties immediately.

11:00a.m. – Undaunted by the reversal of his cavalry units and Grenzers, General Vukassovich continues to assault Dornach. The Wurttemburg 1st Infantry Brigade gallantly continues to defend the increasingly battered houses of the town. Now the 2nd Brigade comes into the battle defending to the South of Dornach against the attacks of the Left Column under General St. Julien. Advancing in a division mass the Left Column runs into immediate trouble. A defensive artillery bombardment and a failure of morale leads to a disorderly retreat by the leading regiments of the Austrian advance. The retreating units turn and run and crash headlong into the second line brigades disordering them in turn. As the Austrians retreat they are chased by well served Wurttemburg guns. General Vandamme, who never grants praise, has to let a small smile cross his face as his Wurttemburgers inflict casualties far beyond their theoretical combat capabilities. The artillery fire turns the retreat into a rout for several units. The Saxons and the Right Column continue to fight over the fateful Harbach bridge. The Austrians force their way across the stream at several crossings. Their advance is disordered by crossing the water barrier and the Saxons soon send them packing back to the north.

Noon – Finally, the incensed General Vukassovich leads his tattered regiments into the blazing ruins of Dornach ejecting the dogged Wurttemburgers for the last time. The Wurttemburg infantry division is exhausted and can no longer take offensive action. The Wurttemburg cavalry conducts a daring flank charge reaching all the way to Katzbach. When they reach the town they find the fleeing troops of St Julien’s command. An irresistible charge by the horsemen crashes into mobs of fleeing Austrians. St. Julien becomes a part of the refugees streaming to the east as his column disintegrates and leaves the field.

1:00 p.m. – The Austrians pause outside of Dornach. Vukassovich is exhausted and has to have several wounds dressed before he mounts his seventh horse of the day to continue his advance towards Steeg. During this pause the Wurttemburg commanders urge their battered units back to Steeg and to the west end of the stream bridge at that town. In the north the Saxons continued to cause serious casualties among the Right Column.

2:00 p.m. – Grimly determined, the Austrians quickly take Steeg, however, the assault has caused them even more casualties. The units begin to drift to the rear or simply stop when they push the Wurttemburg remnants out of the town. Even the urging of the indomitable Vukassovich cannot return them to the assault. In the north General Somariva is facing a similar situation. The Saxons have stood like a granite wall at the Harbach bridge and Somariva has ruined his battalions against the wall. The Austrian commanders meet in Dornach and decide that they have to call off the attack. They quickly pull back leaving the field to the Saxons and Wurttemburgers by 3:00 p.m.

Summary/Lessons Learned

The Austrians committed two errors which turned out to be fatal. The first error belonged to General Vukkasovich when he allowed his attack on Dornach to get out of control and cost him troops to no real purpose. The Wurttemburgers did not have enough troops to defend everywhere and a flank movement around Dornach would have forced the Wurttemburg divisions to retreat back behind the Steeg bridge. Even the general admitted after the battle that he allowed his emotions to get the better of him and he continued to attack when he should have stopped. Maneuver would have saved casualties for the Austrians and forced the Wurttemburgers to give up their stationary status to retreat. The other major error was committed by General St. Julien when he attacked in a division mass. The retreat by his first line units disordered his second line units. This disorder turned into a rout on the next turn. After that his column became a non-entity in the rest of the battle as the Wurttemburg cavalry crushed the routing units. In order to not have this happen, the general should have spread out his command more and attacked the seriously outnumbered French allies in waves.

Sunday, July 8, 2007

Niagara 1814 Campaign

This weekend I worked on a new campaign game - Niagara 1814. This is a War of 1812 game pitting British/Canadians against Americans. I am using the Perfect Captain's Obstinate Beyond Description rules and campaign map as the basis for the game. For the most part the armies are historic orders of battle for the actual 1814 campaign. I have added a few units (such as the 93rd Highlanders and one or two West Indies Regiments as well as one additional American Brigade) because they are interesting and they increase the size of the armies to make it more interesting. Right now I have the majority of units painted based and ready to go. Hopefully, we will have a chance to play the first game or two by the end of the month. I will keep you informed.

Wednesday, July 4, 2007

Game Results - Battle of Linz

The battle was very interesting. The Saxon/Wurttemburgers won a resounding victory. The outcome of the battle was determined by the extraordinary performance of the Wurttemburg Infantry Division (actually one brigade of the division did most of the damage). The Austrians never really got any momentum going in the attack. I will be posting a complete battle report in the next few days. I want to have another go at the battle to see if the Austrians have any chance of winning at all.

Tuesday, June 5, 2007

Game Preparation - Linz 1809

I am currently preparing a scenario for our club game day. I am running a Volley & Bayonet game based on the Battle of Urfahr-Linz in 1809. During this battle an Austrian force under General Kollwrat attempted to cut the French lines of communications by crossing the Danube at Linz. The lines of communication were defended by Wurttemberg and Saxon troops under General Vandamme and General Bernadotte respectively. In the historical battle General Kollwrat did not coordinate his advance properly and the Wurttemberg troops fought very well resulting in a solid French Allied victory.
Right now I have all of the paperwork prepared and all of the troops are ready to go. I will post some pictures when the game is played and provide an after action review.

Friday, June 1, 2007

First Entry of a new blogger

Hi, this is my first attempt at a blog site. I hope to use this to communicate my wargame experiences - games and campaigns that I participate in, terrain and figure painting - everything.