The game is very simple with only about 15-20 pages of rules including OB's. A turn consists of each side playing a number of initiative chits with one per maneuver unit (half squad or vehicle) and then two or more for the unit commander. Once all initiative chits are played the turn is over and the chits are collected up and a new turn starts.
The scenario today was four half squads of infantry, one light tank/recon, one medium tank, one SP ATG, one regular ATG, an MMG team, and a command team, one flamethrower team and one mortar team. So each side started with 14 command chits.
The game is pretty simple in design but it really puts players in the role of a commander as the management of command chits is so integral to the success of your force. Do we play more or less chits before passing to the other side? Do you spend chits to take an opportunity fire shot and prevent an enemy unit from doing something? Do you pass the initiative to the other side to make them spend at least one chit because they only have a limited number left? The number of choices to make and the relative advantages and disadvantages of each possibility make it a very interesting game.
This was only the first game, and we have a long way to go before it is our favorite for WWII but the system definitely has some merit and I am looking forward to playing the next game!
Here are some photos of my brave RMLE (Regiment de Marche Legion Etranger) soldiers as they conducted their first operation under the Iron Cross rules. I have provided comments to each of the photos.
|An infantry section and flamethrower team move up the right flank.|
|In the center the commander leads the AT guns, an infantry section and the MMG team into the attack!|
|Two infantry squads move up the left flank with a medium tank in support (Grant standing in as a Sherman).|
|The view in the other direction of the center force with the Stuart Light tank covering the road. The yellow chit is a command chit. The Free French marker is a "morale" marker recording the number of current hits on the unit/vehicle.|
|The Lee/Sherman is knocked out and its destruction has put a morale hit on the adjacent infantry section.|