Showing posts with label Cruel Seas. Show all posts
Showing posts with label Cruel Seas. Show all posts

Saturday, February 4, 2023

Reboot After a Long Absence


 Ok.  Wow!  It has been more than two years.  Hard to believe all of that time has passed by.  It has been a busy time in my wargame experiences as I have branched out into several new areas and worked on completing new projects in my normal gaming areas.

I think I will spend the next couple of months sharing some photos and recollections of games that I have been playing.  I also will be reporting on my gaming experiences during 2023 on a much more regular basis.

I will begin by going back to January of 2021 and show some of the gaming/projects I undertook at that time:

The year began with a wonderful event (especially for the COVID era!).  Our son married his sweetheart.  The ceremony was small due to the pandemic.  Her dress, his uniform and the simplicity of the event gave it a WWII era feeling that was incredible!  We were all very happy!


Early in the year my gaming focus was on Blood Red Skies and Cruel Seas.  The collections grew immensely!

Among my favorites were these He-162 Volksjaeger jet aircraft.  They bring the "Jet" rule into BRS without the overwhelming force of the Me-262.  During this time I also developed a movement and firing system that used hexes instead of the movement and firing sticks for the game.  I feel that the hexes make movement and combat resolution much easier, but does not affect the feel of the game.


He-162 and Fw-190 on the gaming table.


F4U Corsairs of the Fleet Air Arm in their first game.


Also in early 2021 I worked very hard on my Cruel Seas navies.  At the same time, I took the plunge and purchased by 3D printer.  Here are a couple of photos which combine both of these.  This is a picture of an RAF Rescue Launch that I printed and added to my RN Coastal Forces.  This in one of my favorite models in the collection.

3D printed RAF Rescue Launch. I am mounting my ships on clear acrylic bases to help with movement.


RAF Launch for the top down.  Print lines are prominent, but do not detract too much.

So, this covers the first few months of 2021.  During this period, we were still pretty deep into COVID restrictions so the gaming experiences were not that great.  But I have to say, I certainly added significantly to my painted forces.  Also, I was 3D printing my heart out on the new printer.  I hope to get some additional photos up of my boats and other vehicles/terrain in the near future.  So stay tuned.




Saturday, July 20, 2019

Gaming for the 2nd Half of 2019

As I was looking at my Hobby Activities for the Year (See Below), I noticed that so far in 2019 I have played the largest number of different rule sets than any other year I've been in the hobby - by far.

It just seems that I have been willing to go out on a limb and try new things (such as Star Wars ver 2, Warlords of Erehwon, and GW Kill Team).  More so, it seems, then ever.  I'm not really sure why this is, it just seems to all be piling up this year.

And I don't think that the trend will be slowing down either.  Right now I am planning to play in a game of 'Fistful of Lead' later this month (I'm painting up some US Cavalry and Plains Infantry, complete with Gatling Gun for that game!).  I also have planned to try a game of Black Ops from Osprey War-games sometimes later this summer.  And right now I am reading another set of rules from Osprey, Rebels and Patriots, that I want to try out for that all elusive 'great' rules set for my War of 1812 skirmishes.

So many games, so little time!  I really want to settle on a rules that I enjoy playing and that I have enough painted minis to do effective games and/or campaigns.  There will always be one off games like the Fistful of Lead at my local hobby store, but I am talking about rules that I play enough to get comfortable with, or that I 'work harder' at so I can become somewhat proficient.  I don't ever want to 'work' on game system to be a competitive player, but I would like to develop a feel for some game systems so I can game master a game or campaign and be do a pretty good job.

Right now I think that is the following games in the indicated period:

Napoleonics
Volley & Bayonet Wing Scale
Napoleon's Rules of War

War of 1812
Volley & Bayonet Wing Scale (Ed's Edits) - For battles
Rebels and Patriots - For skirmishes

WWII
Cruel Seas - Naval
Blood Red Skies - Air
Bolt Action - Skirmishes

Modern
???

Sci Fi and Fantasy
X-Wing ver 2
GW Kill Team
Warlords of Erehwon

Ten sets of rules plus at least one for modern gaming!  Too many, I think.  But these are all rules that I have tried out and I really have enjoyed each one of them for their own reasons.  I think that I will have to consider them one-by-one and pair out the ones that I really don't want to play on a regular basis.

I have figures for most, if not all, of them so painting isn't really an issue - just have to finish off lead that I already have as I go along and then get stuff out to the table.  Terrain is also not an issue as I have all types of terrain already made for all of the scales of figures that I have and for all of the time periods and settings (Europe, N. America, etc.).

I will update the blog as I play through these.



Saturday, April 27, 2019

Cruel Seas Playtest

I had an opportunity to run a play test of my Cruel Seas scenario for an upcoming local gaming convention in May.  The scenario that I am running at the convention is based on the D-Day convoy crossing the English Channel on June 5, 1944.

Allied forces are American and British and include PT Boats, Fairmile D's, US Submarine Chasers, and a Corvette escorting some landing craft, a trawler and a tanker.  The Allied objective is to move their convoy across the long table edge without being sunk.

German forces are based around 6 S-Boats (2 x S38 and 4 S100), a Minesweeper and a Flakship.  The German objective is simply to sink as many Allied ships as possible.

Highest number of points is the winner - nice and simple for a convention game.

Here are some photos of the play test that I did at our local gaming store:


The Germans begin to chase the Convoy which is just out of the photo to the  right.  Allied escorts move out to engage the German torpedo boats.
The rest of the picture above showing the relative position of the Allied convoy.  Sort of dangerous for the Corvette to be heading out towards the torpedo boats as they would be launching their fish in an all-out effort to sink as many of the convoy ships as possible (of course)!


Shots being traded in a very high number!  Many of the boats were down to ten or less hull points by the end of the game.

Torpedos about to strike home on the LCT (G).  The results would be devastating and the LCT was quickly on the bottom of the English Channel.  At the bottom of the picture is the remains (flames and smoke) of a US Submarine Chaser which had been sent to the bottom by gunfire from a couple of S-Boats.


The melee continues.  At the top of the page two S-boats collide.  This would result in one of them sinking.  Above them, a US PT-Boat collides with the German Flakship which resulted in the PT Boat sinking!
We learned several lessons to incorporate into my game next month.  I will change the deployment of both sides in a couple of ways in an effort to speed up the first two turns of the game.  The convoy also has to start the game a ways down the table edge if they expect to exit any boats off the table by the end of the game.  Time will be limited in the convention setting.

Overall I think we should be able to get a good game in for participants.  I will keep you posted on how the game goes!