Sunday, February 16, 2025

New Units for Chocolate Box Wars

 My painting table has definitely been slanted towards CBW armies lately, especially focused on American Civil War (ACW) Union and Confederates. Here are some photos of my recent figure painting.


In CBW a command stand option in the army build is called a “Chief of Staff”.  Here is my Confederate Chief of staff. A Perry Miniatures artillery officer. I painted this myself. 

For the Union I added a dismounted cavalry unit that I can use as my Light Infantry selection or even a Rapid Fire unit given their carbines.

The other stand of Union dismounted cavalry. 

Staying on the Union cavalry theme, here is my “Uhlans” option for the Union Army. These are the 6th Pennsylvania Volunteers- also known as “Rush’s Lancers”. I have always been fascinated by this unit and CBW is the perfect chance to do them up and get them on the table!


I hope you like these units. I now have three complete armies for CBW - Union, Confederate and British N. American Interventionists. I am rounding out some additional units so I can fill all of the available army building options so stay tuned for more photos in the (hopefully) near future. 


Hungarian (Or was that Romanian?) Goulash!

 Two Saturdays in a row - two CBW era games!  It has been quite a couple of game days at Ed’s house playing a new skirmish scenario from Ed M. of Ed’s Wargame Meandering’s .  We have really taken a shine to One Hour Skirmish Wargames by John Lambshead.  



This is a set of simple rules based on card draws to establish movement and “action” parameters for each figure in your force as well as combat resolution.  You can find an excellent description of the game here at Dale’s Wargames.  Ed has done his usual great job of summarizing the game into an easy to follow Quick Reference Sheet (QRS) and we have made some slight modifications to the rules as this is the Age of Rifles so weapons and troop types have a bigger impact on warfare than the author envisioned in his original rules.  While being slightly more detailed, the modifications we made do not make gameplay that much more complex.  

Over the past couple of weekends Ed and I had the first play-through of his modifications and then we added in our friend AJ of AJ’s Wargaming Blog to help with the play testing. We had a great time playing through Ed’s scenario to see if we could “break” it. We found a few places that it needed to be tweaked, but overall the game is a real challenge from either side. Even when the dice gods…. I mean the card gods go against you there is still a chance that you can pull out a win from either side. I think this is a really good indication of a solid game system. Both players should always feel like they have a chance of winning. Of course that that is also a function of good scenario design and Ed has come up with a good one in this case. 

Set on the Romanian/Hungarian border in the mid to later 1800’s, this game features a mix of light troops coming to blows over a frontier telegraph office. Ed has done a marvelous write up of one of our games with links to his play sheets and explanations and photos. 

Here are a couple of photos I took when Ed and I ran through our play test games:


I start to move forward. My forces are on the right with the telegraph building in the center left side of the photo. Ed has already dropped one of my Romanians in the forest area center of the photo. Unfortunately for Ed, he killed one of my Dourabanti Militia. His fellow militiaman would not take kindly to this.

The other militia man begins an odyssey of death and destruction which will be written about through the annuals of Romanian military history!  In this phot he is hidden under the tree by the hill where he has just despatched a Hungarian Chasseur. 

Here is the aftermath of the Dourabanti’s continued rampage. He has charged towards the telegraph office the red markers showing the gory trail of his fury. Now he is in the telegraph office with another victim and the Hungarians have one chance to evict him. 

The end of the game.  The Hungarians were unable to defeat the Dourabanti militiaman and he ended up smashing the transmission equipment and chocking up a “W” for the Romanians. 

I do not have any photos from the day AJ and I played our games. To me this is a good indicator of a fun game - we were having such a good time we forgot the photos!  Another point - the game is truly a fast play system as AJ and I were able to get in two games in one afternoon!  This system has some real potential for many different eras and scenarios. I am really looking forward to more games in the near future. Don’t forget to check out Ed’s blog and AJ’s blog - it is well worth the time. 


Sunday, January 26, 2025

Operation Torch - Angels 20/Bandits High Game Night

 I recently ran a game at our club game night. The scenario pits American Wildcats escorting Dauntlesses dive bombers flying in to support the upcoming American invasion by attacking Vichy gun positions and an airfield. Here at game night we had three Americans facing off against two French players. The French divided the forces into a squadron of three MS406’s and another of two D520’s. The American players divided their forces into a group of one Wildcat and two groups of a Wildcats and a Dauntless. The game proceeded well.  There were two new players and three veterans. We have great gamers in our club and within two turns the players had the rules down and were running the game themselves. 

The Wildcats are a really tough aircraft in this rules set and I tried to balance the forces by giving the French some positive pilot skills. The American players did a good job for the most part of holding the Vichy fighters off the Dauntlesses, but as one of the American players lined up a gun position for a bomb run and a Vichy D520 forced him to abort with a hit. The other Dauntless managed to hit and destroy the other gun position.

The Wildcats eventually shot down both D520’s and one of the MS406’s. One of the Wildcats ended the games crippled. This was definitely an American victory.  We did learn a lot by playing through the scenario. I’m preparing another D520 and will go with a French force of Three D520’s and two MS406’s in the next game. With the pilot skills, this should be a much more balanced force. 

Here are some photos of the game:

The furball forms as squadrons come together. 

A Wildcat takes on an MS406 at close range. 

I like the game mat. It is really for the Pacific, but works for my fictional scenario off the coast of N. Africa.

A crippled D520 tries to engage a Dauntless.

A Wildcat destroys a D520 with a vital hit roll.

My thanks to Gordon and Phil (Vichy players) and Kevin, Ralph and Michael (American players). This was a great game and I look forward to the next one at the Mayhem gaming convention in April. 

Sunday, January 12, 2025

Game Stuff This Week

This week has been pretty busy on the hobby front. I got some painted figures delivered in the mail. These are for my expanding Chocolate Box Wars (CBW) collection. I also got to go to my friend Ed’s house on Friday evening for a game night. 

First, the painted figures:  These are some really nice Confederate figures that I got on EBay. I will use these figures including infantry, both regulars and zouaves, a commander figure and an artillery piece and crew. Here are some photos:

Maryland Guard Zouaves. Perry plastics. 

McClellan’s Zouaves S. Carolina. Perry plastics ACW Infantry. 

Louisiana Tiger Zouaves. Perry plastics. 

Artillery battery. Early Perry plastics. These are smaller than more current models. 

Regular infantry. Perry plastics ACW. 

These entire order of regular infantry. 

These are some really well painted figures. I find that sometimes you get lucky on EBay and this is definitely the case this time for me. With the 36 regulars and 18 Zouaves, I have 9 infantry units and the required artillery battery for my CBW force. Combined with the Confederate Cavalry regiment and commanders that I have, the force will be ready for use. Exciting to have my third CBW army ready to play!

I also got to help Ed prepare his Baroque Wars scenario for this week’s club game night. This is a homegrown set of rules for 6mm grid-based game system. The scenario is a re-creation of the Battle of Rocroi 1643 in the later stages of the Thirty Years War. Ed developed the game system and you can find his blog page about the rules at this link: https://edmwargamemeanderings.blogspot.com/p/blog-page_28.html

I didn’t take any photos during the game. I was separated from my phone and I was having too much fun to step away from the table. Take my word for it. The figures, although small by today’s standards, are superbly painted.  Ed has uploaded some photos at his link above but the figures are much better in person. 

Saturday, January 4, 2025

2025 Hobby Goals

 A freezing day here in the northeast US.  A really good day (and weekend) to huddle at the hobby desk and get some painting done. I hopefully will have some pictures to share in the next few days. 

I have been looking at my outstanding pile of shame and trying to set some hobby goals for the coming year. I think I have settled on three game systems and their related painting and modeling opportunities. Here they are in no particular order:

Cold War Commander - I have a really good start on this project with diverse units already painted for both NATO and WARPAC forces. I still have a lot of unpainted stuff including FRG, Americans and round-out both French and Czechs. We have been working on rules revisions/modifications of the base Cold War Commanders v2 rules.  Our club definitely has an approach to simplify the extraneous parts of the rules to make them more playable within our usual three to four hour gaming timeframe. Our club has never really had a set of rules for anything more ‘modern’ than WWII so I’m hoping that these CWCv2 rules will give us the opportunity to expand our wargaming experience. 

Chocolate Box Wars - As you can see from my recent posts, I’m currently working very hard on getting my first two CBW armies completed. I have the base forces done and now I’m adding some extras to have the ability to field four-player games and use different upgrades within my forces. I’m also looking at adding two other armies (ACW Confederates and Maximilian French in Mexico) during the year. I really enjoy playing these simple, yet challenging rules and I want to bring other members of the club into this gaming experience. 

One-Hour Skirmish Rules - This is a pretty simple, card-driven rules set that can be used for many different eras. My Friend AJ and I are working on specific rule changes for WWII era gaming. We have made a few tweaks and are now just waiting for schedules to work out for a test four-player game. Stay tuned for a battle report(s) later this month. Ed M. also has made some modifications to play the rules in his Age of Rifles timeframe (1850’s to 1880’s).  We have all agreed that the rules can be played as written for everything Ancients to Napoleonics. So, there will be a wide range of gaming opportunities with these rules. I have several additions that I can make to my WWII collection including Afrika Korps and 8th Army, early-war German and British and a couple of late-war German units.  I also have some Pony Wars US cavalry which I can use for the AoR era. Setting up some scenarios will give me an excuse to get these forces painted and on the table.

So there you have it, my gaming goals for 2025. Let’s see how things go.

Sunday, December 29, 2024

Cold War Commander

A couple days ago, I posted photos of my Cold War Gone Hot French and Czech armies. I have been building these two forces to use in a hypothetical campaign set in the Federal Republic of Germany (FRG) in 1985. The rules that I’m trying for this campaign are Cold War Commander (CWC) which is a version of the Blitzkrieg Commander (BC) rules system.  BC is based on Rick Priestley’s Warmaster rules and have a solid game system using stands of infantry and individual vehicles to represent platoons  controlling eight to ten such units, a player fills the role of a Battalion or “Task Force” commander during a game. 

I have been on a search for many years for a set of Modern rules which would be the right combination of realism and simplicity for our club’s use. WWII gamers seemed really sold on Blitzkrieg Commander so I decided to give Cold War Commander a go.  The CWC rules seem to be a good balance of realism and play-ability after our first play test. I don’t have a full-blown game report of this game as my friend Ed and I were trying to work our way through the rules as we played. I did take some photos as we played and here they are:

I am using these individual buildings as villages in the rules.

We set up a simple battlefield to try out the rules.  The Czechs attacked from the left and the French defended along the village/hill line to the right of the road moving away from the camera.

French armor platoons defend a village against Czech Recon units



French units, including a Forward Observer, control a kill zone in front of this hill.


Our club does tend to modify rules to meet when we think there are problems and CWC is no exceptions.  I have tried to simplify the rules a little bit so we can fit games into our typical 3-4 hour play time during monthly game nights.

As I said, this rules set seems to have possibilities and we plan to play more games during 2025, including a debut game night game in the summer.  I hope to add to the painted armies in the coming months and will try to give everyone a look at them as they are finished right here on the blog.


Thursday, December 26, 2024

World War III What If

 During 2024 I worked quite a bit on my armies for the Cold War Commander (CWC) rules system. In these rules each vehicle/infantry stand is a platoon. I was a cavalry officer in 1st Squadron, 2nd Armored Cavalry Regiment in the FRG 1983-1986. Part of our mission was to patrol along the FRG/DDR/CSR border.

Because of that US Army experience and my interest in just about everything French Militare, I have focused my WWIII interests to the southern area of operations. Hence my first units have included French and Czech armor and infantry units. Here are some pictures of the French units first:

Gazelle with HOT ATGM’s

AMX-30B2 Company HQ tank

A Company of AMX-30B2’s on line

AMX-10RC heavy recon company. 

VBL light recon vehicle. 

VAB light APC. 

French infantry platoon stand. 

Battalion command stand. 

VBL light recon vehicle with Milan ATGM. 

I really like the French paint scheme and I found an excellent set of decals from Peddinghaus 1/100 scale decal range for these vehicles. There are tanks, APC’s, Artillery, and soft skins on the sheet. The really tiny door decals on each of the wheeled vehicles are a pain, but they add a lot to the end product!  I am using a mix of Team Yankee plastics and resin vehicles as well as 3d printed vehicles. 

To face off with my French forces, I have Czech tanks, APC’s, SP Artillery, and command stands. Here are a few examples: 

OT-64C APC and BRDM command vehicle

An OT-64C Battalion ready for action!

A divisional reconnaissance battalion with BRDM-2 command and recon versions and BMP-1R’s including one with ‘Small Fred’ radar. Note the BMP-1R’s do not carry the Sagger ATGM. 

T-55AM Tank Battalion. 

Czech Battlegroup ready to invade the FRG!

I plan to expand my collection of 15mm moderns with Germans and Americans over the next few months. Just need to get another project done and I can get back into these.